Hey there, I am Spawning some neutral hostile creeps to attack-move to our base, and that works like 50% cos after it has run a while, will it turn around and run back.
Then will the unit run alittle longer than last time, and turn back again :S
I want it to run all the way, and not run back! :s
But if I set the spawning unit to player12(brown) and not "Neutral hostile", then it works.
Anyone here that know how to fix this?
Here is my trigger:
And to get them to Move:
Then will the unit run alittle longer than last time, and turn back again :S
I want it to run all the way, and not run back! :s
But if I set the spawning unit to player12(brown) and not "Neutral hostile", then it works.
Anyone here that know how to fix this?
Here is my trigger:
Trigger:
- Level 1
- Events
- Conditions
- Actions
- Unit - Create 2 Ghoul for Neutral Hostile at (Center of Raggy1A <gen>) facing Default building facing degrees
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 2 (Blue) slot status) Equal to Is playing
- (Player 2 (Blue) controller) Equal to User
- Then - Actions
- Unit - Create 1 Ghoul for Neutral Hostile at (Center of Raggy1A <gen>) facing Default building facing degrees
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 3 (Teal) slot status) Equal to Is playing
- (Player 3 (Teal) controller) Equal to User
- Then - Actions
- Unit - Create 1 Ghoul for Neutral Hostile at (Center of Raggy1A <gen>) facing Default building facing degrees
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Player 1 (Red) slot status) Equal to Is playing
- (Player 1 (Red) controller) Equal to User
- Then - Actions
- Unit - Create 1 Ghoul for Neutral Hostile at (Center of Raggy1A <gen>) facing Default building facing degrees
- Else - Actions
- Do nothing
- If - Conditions
- Wait 55.00 seconds
- Trigger - Run (This trigger) (checking conditions)
And to get them to Move:
Trigger:
- Level 1 Move
- Events
- Unit - A unit enters Raggy1A <gen>
- Conditions
- (Unit-type of (Triggering unit)) Equal to Ghoul
- Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of Team A <gen>)
- Events