Trigger problem

eatbeaver

New Member
Reaction score
7
Why does this trigger refuse to work?

Code:
Copy
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Split 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of living Small Cell units owned by Player 1 (Red)) Equal to 3
            Then - Actions
                Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Small Cell) and do (Actions)
                    Loop - Actions
                        Set Pointvariabel = (Position of unitvariable[(Count structures controlled by Player 1 (Red) (Exclude incomplete structures))])
                        Unit - Remove (Picked unit) from the game
                        Unit - Create 1 Multicellular for Player 1 (Red) at Pointvariabel facing Default building facing degrees
                        Quest - Display to (All players controlled by a User player) the Quest Update message: When the cells are ...
            Else - Actions
                Set unitvariable[(Number of units in (Units owned by (Owner of (Triggering unit)) of type (Unit-type of (Triggering unit))))] = (Triggering unit)

This trigger is supposed to create one multicellular at the point of one removed units but nothing happens.
 

XxShadyxX

I abused the rep system.
Reaction score
81
so is living small cell a building?
if not the pointvariable wont work
another thought is are you red?
um also when is unitvariable set?
 

eatbeaver

New Member
Reaction score
7
so is living small cell a building?
if not the pointvariable wont work
another thought is are you red?
um also when is unitvariable set?

Yes small cell is a bulding and iam red. I dont think the unit variabel i set at all... lol.
 

Exide

I am amazingly focused right now!
Reaction score
448
Your trigger doesn't make any sense. :p

If you want to create a unit at a point - that's no problem.
If you want to add conditions to it, such as - if there are more than X units of the same type in the game already, then remove the first unit, you'll have more of a challenge.


>This trigger is supposed to create one multicellular at the point of one removed units but nothing happens.

Code:
Untitled Trigger 001
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Split 
    Actions
        Set tempgroup = (Units owned by (Owner of (Triggering unit)) of type Footman)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in tempgroup) Greater than or equal to 3
            Then - Actions
                Unit Group - Pick every unit in tempgroup and do (Actions)
                    Loop - Actions
                        Set loc = (Position of (Random unit from tempgroup))
                        Unit - Remove (Picked unit) from the game
                        Unit - Create 1 Rifleman for (Owner of (Triggering unit)) at loc facing 270.00 degrees
                        Custom script:   call RemoveLocation(udg_loc)
            Else - Actions
                Set loc = (Target point of ability being cast)
                Unit - Create 1 Footman for (Owner of (Triggering unit)) at loc facing 270.00 degrees
                Custom script:   call RemoveLocation(udg_loc)
        Custom script:   call DestroyGroup(udg_tempgroup)
 

eatbeaver

New Member
Reaction score
7
Wait a sec.. The trigger is not working! What am i doing wrong?

Edit: Opps xD nvm

Edit 2: No, it's not working.

Code:
Copy
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Split 
    Actions
        Set tempgroup = (Units owned by (Owner of (Triggering unit)) of type Small Cell)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in tempgroup) Greater than or equal to 3
            Then - Actions
                Unit Group - Pick every unit in tempgroup and do (Actions)
                    Loop - Actions
                        Set loc = (Position of (Random unit from tempgroup))
                        Unit - Remove (Picked unit) from the game
                        Unit - Create 1 Multicellular for Player 1 (Red) at loc facing Default building facing degrees
                        Custom script:   call RemoveLocation(udg_loc)
            Else - Actions
                Set loc = (Target point of ability being cast)
                Unit - Create 1 Small Cell for Player 1 (Red) at loc facing Default building facing degrees
                Custom script:   call RemoveLocation(udg_loc)
        Custom script:   call DestroyGroup(udg_tempgroup)
 

Exide

I am amazingly focused right now!
Reaction score
448
Is your ability a "click and choose point" type of ability, or is a "click and choose target", or just "click"?
 

Exide

I am amazingly focused right now!
Reaction score
448
What happens?
-Nothing at all?
Is your trigger enabled / Initially on?

Try to move these actions outside the Unit Group Loop:

Code:
                        Set loc = (Position of (Random unit from tempgroup))
                        Unit - Create 1 Multicellular for Player 1 (Red) at loc facing 270.0
                        Custom script:   call RemoveLocation(udg_loc)
 

eatbeaver

New Member
Reaction score
7
The trigger is always on and the only thing that happens is that you can create how many small cell you want. And moving the trigger outside the loop didn't work.
 

Exide

I am amazingly focused right now!
Reaction score
448
Weird..
Try changing the event to:
Code:
Unit - A unit Starts the effect of an ability
 

Exide

I am amazingly focused right now!
Reaction score
448
I remade it slightly, and tested it myself:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Flame Strike
    Actions
        Set TempGroup = (Units owned by (Owner of (Triggering unit)) of type Footman)
        Set loc = (Position of (Random unit from TempGroup))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TempGroup) Greater than or equal to 3
            Then - Actions
                Unit Group - Pick every unit in TempGroup and do (Unit - Remove (Picked unit) from the game)
                Unit - Create 1 Rifleman for (Owner of (Triggering unit)) at loc facing 270.00 degrees
            Else - Actions
                Custom script:   call RemoveLocation(udg_loc)
                Set loc = (Target point of ability being cast)
                Unit - Create 1 Footman for (Owner of (Triggering unit)) at loc facing 270.00 degrees
        Custom script:   call RemoveLocation(udg_loc)
        Custom script:   call DestroyGroup(udg_TempGroup)
-That worked for me.
 
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