wilze
Active Member
- Reaction score
- 3
Hey, I have one of those long annoying posts, here it comes!
Why are these triggers not setting/adding the damage of all the units in UNIG_Group_A?
And once I test the above trigger in game it disables this system, why?
I'm actually so lost that I don't know if I got everything necessary into this post. Super mega hug to anyone who helps me!
Why are these triggers not setting/adding the damage of all the units in UNIG_Group_A?
Trigger:
- Set Damage
- Events
- Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
- Conditions
- Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Substring((Entered chat string), 1, 6)) Equal to (==) setdam
- Then - Actions
- Set INT_DamageSys_SETdamage = (Integer((Substring((Entered chat string), 8, 12))))
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Substring((Entered chat string), 1, 6)) Equal to (==) adddam
- Then - Actions
- Set INT_DamageSys_ADDdamage = (Integer((Substring((Entered chat string), 8, 12))))
- Else - Actions
- If - Conditions
- Unit Group - Pick every unit in UNIG_Group_A and do (Actions)
- Loop - Actions
- Set UNI_DamageSys_Unit = (Picked unit)
- Trigger - Run Set Damage System <gen> (checking conditions)
- Loop - Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Set Damage System
- Events
- Conditions
- Actions
- -------- Required if unit does not have the dummy ability to begin with --------
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of ABIAR_DamageSys_Damage[1] for UNI_DamageSys_Unit) Equal to (==) 0
- Then - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Loop - Actions
- Unit - Add ABIAR_DamageSys_Damage[(Integer A)] to UNI_DamageSys_Unit
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- -------- Determine Current Damage --------
- Set INT_DamageSys_CurrentDmg = 0
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Loop - Actions
- Set INT_DamageSys_CurrentDmg = (INT_DamageSys_CurrentDmg + (((Level of ABIAR_DamageSys_Damage[(Integer A)] for UNI_DamageSys_Unit) - 1) x (Integer((Power(10.00, ((Real((Integer A))) - 1.00)))))))
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- -------- Add Damage --------
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- INT_DamageSys_ADDdamage Greater than (>) 0
- Then - Actions
- Set INT_DamageSys_ADDdamage = (INT_DamageSys_ADDdamage + INT_DamageSys_CurrentDmg)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Loop - Actions
- Set INT_General = ((INT_DamageSys_ADDdamage mod (Integer((Power(10.00, (Real((Integer A)))))))) / (Integer((Power(10.00, ((Real((Integer A))) - 1.00))))))
- Unit - Set level of ABIAR_DamageSys_Damage[(Integer A)] for UNI_DamageSys_Unit to (INT_General + 1)
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Set INT_DamageSys_ADDdamage = (INT_DamageSys_ADDdamage + INT_DamageSys_CurrentDmg)
- Else - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- Loop - Actions
- Unit - Set level of ABIAR_DamageSys_Damage[(Integer A)] for UNI_DamageSys_Unit to 1
- Set INT_General = ((INT_DamageSys_SETdamage mod (Integer((Power(10.00, (Real((Integer A)))))))) / (Integer((Power(10.00, ((Real((Integer A))) - 1.00))))))
- Unit - Set level of ABIAR_DamageSys_Damage[(Integer A)] for UNI_DamageSys_Unit to (INT_General + 1)
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_DamageSys_DigitCount, do (Actions)
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set INT_DamageSys_ADDdamage = 0
- Set INT_DamageSys_SETdamage = 0
- -------- Required if unit does not have the dummy ability to begin with --------
And once I test the above trigger in game it disables this system, why?
Trigger:
- Set Life
- Events
- Player - Player 1 (Red) types a chat message containing setlife as A substring
- Conditions
- (Substring((Entered chat string), 1, 8)) Equal to (==) setlife
- Actions
- Custom script: set bj_wantDestroyGroup = true
- Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
- Loop - Actions
- Set INT_Temp_Integer_HP = (Integer((Substring((Entered chat string), 9, (Length of (Entered chat string))))))
- Set UNI_Temp_Unit_A = (Picked unit)
- Trigger - Run Set Health System <gen> (ignoring conditions)
- Loop - Actions
- Events
Trigger:
- Set Health System
- Events
- Conditions
- Actions
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP - (Integer((Max life of UNI_Temp_Unit_A))))
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- INT_Temp_Integer_HP Greater than (>) 0
- Then - Actions
- Set INT_Loop_Integer = ((INT_Temp_Integer_HP - (INT_Temp_Integer_HP mod 100)) / 100)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 4
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP mod 100)
- Set INT_Loop_Integer = ((INT_Temp_Integer_HP - (INT_Temp_Integer_HP mod 10)) / 10)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 3
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP mod 10)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Temp_Integer_HP, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 2
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Temp_Integer_HP, do (Actions)
- Set INT_Loop_Integer = ((INT_Temp_Integer_HP - (INT_Temp_Integer_HP mod 100)) / 100)
- Else - Actions
- Set INT_Temp_Integer_HP = (0 - INT_Temp_Integer_HP)
- Set INT_Loop_Integer = ((INT_Temp_Integer_HP - (INT_Temp_Integer_HP mod 100)) / 100)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 7
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP mod 100)
- Set INT_Loop_Integer = ((INT_Temp_Integer_HP - (INT_Temp_Integer_HP mod 10)) / 10)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 6
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Loop_Integer, do (Actions)
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP mod 10)
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Temp_Integer_HP, do (Actions)
- Loop - Actions
- Unit - Add Max Life Modifier to UNI_Temp_Unit_A
- Unit - Set level of Max Life Modifier for UNI_Temp_Unit_A to 5
- Unit - Remove Max Life Modifier from UNI_Temp_Unit_A
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to INT_Temp_Integer_HP, do (Actions)
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set INT_Temp_Integer_HP = (INT_Temp_Integer_HP - (Integer((Max life of UNI_Temp_Unit_A))))
I'm actually so lost that I don't know if I got everything necessary into this post. Super mega hug to anyone who helps me!