Kelv
TH.net Regular
- Reaction score
- 7
I've had trouble with some triggers in which they will go off several times instead of once. Like when I use the Unit uses an ability. Here is an example trigger:
The only way I can prevent it from going off 7 or so times is to turn off the current trigger at the beginning and turn it on at the end. Of course that means during the whole time the spell lasts, the spell can't be cast by another unit.
Also, one more problem. When I use an ability that targets a point, how do I get the trigger to run off only when the unit is in range to cast the ability, not as soon as the location is clicked?
Trigger:
- Retrain
- Events
- Unit - Any Unit uses Retrain at Generic1 - Any stage (Ignore shared abilities)
- Local Variables
- Conditions
- Actions
- Unit - Make (Triggering unit) Invulnerable
- Unit - Make (Triggering unit) Uncommandable
- Unit - Order (Triggering unit) to ( Move targeting (Position of Barracks_Array[(Owner of (Triggering unit))])) (Replace Existing Orders)
- Unit - Wait until (Triggering unit) Becomes idle
- Sound - Play Marine_What for (All players) on (Triggering unit) with Z offset 0.0 (at 100.0% volume, skip the first 0.0 seconds)
- Unit - Remove (Triggering unit) from the game
- Player - Modify player (Owner of (Triggering unit)) Minerals: Add ((Minerals cost of (Unit type of (Triggering unit))) / 2)
- Player - Modify player (Owner of (Triggering unit)) Vespene: Add ((Vespene cost of (Unit type of (Triggering unit))) / 2)
- UI - Display "Minerals and Vespene gas have been ..." for (Allies of player 1) to Subtitle area
- Events
The only way I can prevent it from going off 7 or so times is to turn off the current trigger at the beginning and turn it on at the end. Of course that means during the whole time the spell lasts, the spell can't be cast by another unit.
Also, one more problem. When I use an ability that targets a point, how do I get the trigger to run off only when the unit is in range to cast the ability, not as soon as the location is clicked?