Ok, so what i want to accomplish with the trigger beneath here:
I want it if,
Someone clicks on ability, [Enter Helicopter] Which the helicopter has.
he automaticly enters it, and then the helicopter will go higher in air, and then to a other region and back to the ground , and the unit must go out.
It just wont work, thanks
I want it if,
Someone clicks on ability, [Enter Helicopter] Which the helicopter has.
he automaticly enters it, and then the helicopter will go higher in air, and then to a other region and back to the ground , and the unit must go out.
Trigger:
- Storymode
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to |cffff7f50Enter|r |cff008000FFWD|r |cffff7f50Helicopter|r?
- Actions
- Set TempPoint = (Position of (Triggering unit))
- Set TempGroup = (Units within 250.00 of TempPoint matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True))
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Board '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen>
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 5.00 at 5.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 10.00 at 10.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 15.00 at 15.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 20.00 at 20.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 25.00 at 25.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 30.00 at 30.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 35.00 at 35.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 40.00 at 40.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 45.00 at 45.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 50.00 at 50.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 55.00 at 55.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 60.00 at 60.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 65.00 at 65.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 70.00 at 70.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 75.00 at 75.00
- Wait 0.10 seconds
- Unit - Order '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> to Move To (Center of Story helicopter to Missions <gen>)
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 70.00 at 70.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 65.00 at 65.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 60.00 at 60.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 55.00 at 55.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 50.00 at 50.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 45.00 at 45.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 40.00 at 40.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 35.00 at 35.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 30.00 at 30.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 25.00 at 25.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 20.00 at 20.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 15.00 at 15.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 10.00 at 10.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 5.00 at 5.00
- Wait 0.10 seconds
- Animation - Change '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> flying height to 0.00 at 0.00
- Wait 0.10 seconds
- Unit - Order '|cff008000FFWD|r'|cffff0000 |rHelicopter (Story) 0002 <gen> to Unload (Picked unit)
- Custom script: call DestroyGroup (udg_TempGroup)
- Custom script: call RemoveLocation (udg_TempPoint)
- Loop - Actions
- Events
It just wont work, thanks