Seprest
New Member
- Reaction score
- 15
Add this to the last of the 'then' statements in the second trigger. But it really doesn't matter, unless you wanted to do something else....
Once again I don't think that brings us any closer to finding out what Gnome Ark did the unloading, we can't even trigger an event if a unit is unloaded(if we could I would have a few solutions, even if other unloading variables didn't exist).
-suggestion edit-
If you arn't striving for perfection, may I suggest:
If you want to remove the pheonix fire when the archer is removed...use this. Make the distance something really small, like 50, or whatever floats the boat. Though I really don't like triggers that trigger on time based events, unless it is under one event/second
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Name of (Picked unit)) Equal to Elven Archer
- Then - Actions
- Else - Actions
- If - Conditions
Once again I don't think that brings us any closer to finding out what Gnome Ark did the unloading, we can't even trigger an event if a unit is unloaded(if we could I would have a few solutions, even if other unloading variables didn't exist).
-suggestion edit-
If you arn't striving for perfection, may I suggest:
Trigger:
- Actions
- Unit - Remove Pheonix Fire from (Random unit from (Units within aDistance of (Position of (Picked unit))))
If you want to remove the pheonix fire when the archer is removed...use this. Make the distance something really small, like 50, or whatever floats the boat. Though I really don't like triggers that trigger on time based events, unless it is under one event/second