ROTS19
TH.net Regular
- Reaction score
- 12
I'm trying to get a rifleman to have its normal attack, but also have an attack that does more damage at a closer range. I can't find a simple way to do this in the object editor. If you have two attacks with the same targets, it's going to pick the first attack. Maybe if you could assign a minimum range to each attack it could be possible but you can only set one minimum range that affects all attacks.
So is there some way to do this?
So is there some way to do this?