Spellpack Undying

>>should use a timer stack, CSSafety is common for people
I used it before, but ABC gives alot debug messages to me.
After I change from NewTimer to CreateTimer, this fixed the debug warning.

I use CSSafety all the time, your not using it did not fix the problem just hidden it away, better read that messages and fix what they tell you to fix.
 
>>// Cast some heal magic on hero from the position of dying unit
Argh damit, i cant find any heal magic to base off...
I can't use storm bolt because they don't have a little stun effect.... What can I base off?
 
Use Fan of Knife, Target Player Owning Hero, Target 1, Damage Negative 50. Range Super Big,
 
>>Use Fan of Knife, Target Player Owning Hero, Target 1, Damage Negative 50. Range Super Big,
If I am using FoK, Cohadar's triggering would be copletely useless.

I would like to listen to cohadar's oppinion.
 
when your have an if/then/else

you're doing something like

IsUnitInGroup()==false

when you can simply

not IsUnitInGroup()

and remove the comparison

dependent means that the outcome is contingent upon what the independent variable is

e.g.

local real damage = level*50.

the damage is dependent upon the value of 'level'
 
>>not IsUnitInGroup()

and remove the comparison

Is there a different?
 
Updated it.

Added Raise Dead.

Isn't there a way to instantly heal the unit than creating a Healer unit? I think that's quite faster and more understandable than setting locals and private constant of that thing ^_^..

PS: I'm no JASS expert but I think healing a unit instantly exists. BUT I'M NOT SAYING YO SHOULD

EDIT:

Crap, I forgot about the missile XD.. Nevermind
 
>>Crap, I forgot about the missile XD.. Nevermind
Yeah, if it isn't the instant heal thingy, I finished raise dead long ago.

>>It took some time but you sure did it.
I was lazy some day and I just work on it yesterday lolol. :p
ty
 
aight looks good then I suppose, as long as you have went through and fixed those things we suggested :)

btw, I think making Raise Dead MPI simply beause it need only be that in DotA is a cop out, almost as if you could not write it yourself, and just took his code and edited it...not that I accuse you of anything...
 
JASS:
scope RaiseDead

//===================================================================================
//                                      Plague
//                                by kentchow75/~GaLs
//===================================================================================


You sure we are talking about RaiseDead?
 
btw, I think making Raise Dead MPI simply beause it need only be that in DotA is a cop out, almost as if you could not write it yourself, and just took his code and edited it...not that I accuse you of anything...

Actually it is not possible to make it MUI without using onAttack system,
so it was totally justified to make it MPI.
 
>>as long as you have went through and fixed those things we suggested
Fixed all.

>>almost as if you could not write it yourself, and just took his code and edited it...not that I accuse you of anything...
My original idea of submiting this is to submit the whole hero.

>>You sure we are talking about RaiseDead?
Ops.. Typo..
I was copying the whole thing over to raise dead lolol.
Fixed.

Any moderator please change the title of this thread to
"[DotA Hero] Undying"


Thanks
 
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