Unit ability being cast (floating text)

Anti-krazy

New Member
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Hi thanks for reading i was wondering how do you make a white floating text appear when a unit casts an ability like lets say someone casts storm bolt

then a floating text fades in saying Storm Bolt!
 

Tyman2007

Ya Rly >.
Reaction score
74
There are many tutorials on how to do this, put here's how i do it.

unit casts basic trigger with all the actions

floating text - create saying STORM BOLT!
floating text - make temporary
floating text - set life span to 5 seconds
floating text - set fading age to 0 seconds
 

XeNiM666

I lurk for pizza
Reaction score
138
but then he would make different trigger for every ability :eek:
try this
Code:
Unit starts the effect of an ability

Floating Text - Create a floating text that reads (Name of (Ability being cast)) at ....
Floating Text - Disable Permanence
Floating Text - set life span to 5 seconds
Floating Text - set fading age to 0 seconds
Floating Text - set velocity to 90 towards 90 degrees
 

Flare

Stops copies me!
Reaction score
662
There's 2 options for recolouring

1) Add the specific colour string before the Name (Ability being cast) - use the Concatenate Strings option when selecting what your string should be - first part of the text will be colour string, second will be Name (Ability Being Cast)

2) Change the RGB values using the specific floating text action (I'm not 100% sure what action is used for it)

You can use Gradient Mixer to get the colour string AND the RGB values (you can just search Google as well if you don't feel like downloading Gradient Mixer)
 
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