Set tempGroup = (Units in (YourRegion) matching ((((Matching unit) is alive) Equal to True) and (((Unit-type of (Matching unit)) Equal to UnitToBeKilled) and ((Owner of (Matching unit)) Equal to YourEnemy))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in tempGroup) Equal to 0
Then - Actions
-------- All Dead --------
Else - Actions
Custom script: call DestroyGroup(udg_tempGroup)
Since you asked it so it'd only trigger when a certain unit-type isn't present in the region. This is what you need, no leaks
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!