thorhunter
You can change this now in User CP.
- Reaction score
- 32
The trigger goes as follows:
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Temp_unit = AnasterianPhoenix 0912 <gen>
Set Temp_unit2 = Anasterian Sunstrider (phoenix) 0580 <gen>
Set Temp_point = (Position of Temp_unit2)
Set SkillAnasX = (X of Temp_point)
Set SkillAnasY = (Y of Temp_point)
Set SkillAnasFacing = (Facing of Temp_unit2)
Custom script: call RemoveLocation(udg_Temp_point)
Custom script: call SetUnitX(udg_Temp_unit, udg_SkillAnasX)
Custom script: call SetUnitY(udg_Temp_unit, udg_SkillAnasY)
Custom script: call SetUnitFacing(udg_Temp_unit, udg_SkillAnasFacing)
The point is, it stops working properly after few minutes (like the location of Temp_Unit2 changed to some random place and Temp_unit starts facing it for some reason, then it chooses another location and Temp_unit stares at it, and again and again). Any ideas?
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Temp_unit = AnasterianPhoenix 0912 <gen>
Set Temp_unit2 = Anasterian Sunstrider (phoenix) 0580 <gen>
Set Temp_point = (Position of Temp_unit2)
Set SkillAnasX = (X of Temp_point)
Set SkillAnasY = (Y of Temp_point)
Set SkillAnasFacing = (Facing of Temp_unit2)
Custom script: call RemoveLocation(udg_Temp_point)
Custom script: call SetUnitX(udg_Temp_unit, udg_SkillAnasX)
Custom script: call SetUnitY(udg_Temp_unit, udg_SkillAnasY)
Custom script: call SetUnitFacing(udg_Temp_unit, udg_SkillAnasFacing)
The point is, it stops working properly after few minutes (like the location of Temp_Unit2 changed to some random place and Temp_unit starts facing it for some reason, then it chooses another location and Temp_unit stares at it, and again and again). Any ideas?