thorhunter
You can change this now in User CP.
- Reaction score
- 32
Is there any way to detect terrain height (I mean height caused by terrain deformations, not cliff level). My problem is, when I load current flying height value from my flying unit it appears not to take into consideration the terrain height and therefore is lower than the actual flying height on an unit. If there is no way to get real height value then is there any way to make unit flying height not affected by terrain deformations?