vonDarkmoor
New Member
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I am not sure if this is the correct forum for this thread, or if it should go into the projects forum, sorry if its the wrong one.
Ive started working on a map im possibly calling "Squad Wars" maybe "Squad Defense". Not sure yet, give me your ideas after the description:
10 Players. Each with a Lane (kinda like in Line Tower Wars) and a base area just below their Lane. The player will have several shops in their base they can use to buy units, upgrades, abilities, and items. The squads will have a max of 5-6 units. every so often all the players squads will be moved from their respective bases to the bottom of their lane, a computer controlled squad will be spawned at the top of each lane. Each player will then use their squad to be the first person to kill the opposing squad. The 1st person to kill all units in the opposing squad will receive a "point" first player to 25(?) points will win. then all player will immediately go back to their base and have 30(?) seconds. until the next level. Periodically throughout the game 2 random player squads will be pitted against each other in a PvP squad duel. the winner will receive a bonus.
Things im looking for help on:
Unit types
Abilities
upgrades (other than obvious dmg/armor)
items
# of points to win
time between levels
already made custom models
Thanks a lot for any suggestions
Check out the map upload for a better picture of what it will look like.
also: Before you comment on my map layout ... i know ... but frankly, i have an OCD with symmetry and im in the military ... i just cant help it. all my maps end up symmetrical with sharp clean edges, no bumps. be glad i finally stopped turning off the "random variation" feature for terrain tiles. lol you should see the grass in my earlier maps, they were all the same tile.
Ive started working on a map im possibly calling "Squad Wars" maybe "Squad Defense". Not sure yet, give me your ideas after the description:
10 Players. Each with a Lane (kinda like in Line Tower Wars) and a base area just below their Lane. The player will have several shops in their base they can use to buy units, upgrades, abilities, and items. The squads will have a max of 5-6 units. every so often all the players squads will be moved from their respective bases to the bottom of their lane, a computer controlled squad will be spawned at the top of each lane. Each player will then use their squad to be the first person to kill the opposing squad. The 1st person to kill all units in the opposing squad will receive a "point" first player to 25(?) points will win. then all player will immediately go back to their base and have 30(?) seconds. until the next level. Periodically throughout the game 2 random player squads will be pitted against each other in a PvP squad duel. the winner will receive a bonus.
Things im looking for help on:
Unit types
Abilities
upgrades (other than obvious dmg/armor)
items
# of points to win
time between levels
already made custom models
Thanks a lot for any suggestions
Check out the map upload for a better picture of what it will look like.
also: Before you comment on my map layout ... i know ... but frankly, i have an OCD with symmetry and im in the military ... i just cant help it. all my maps end up symmetrical with sharp clean edges, no bumps. be glad i finally stopped turning off the "random variation" feature for terrain tiles. lol you should see the grass in my earlier maps, they were all the same tile.