Lord_Kakashi
The Wabbits are attacking
- Reaction score
- 27
Okay so here's the deal.. I'm a lazy sod, so I'm using a function to determine the hit points of the monsters for each round in my TD.
They all have a maximum hit points of 100000 in the object editor, and when they're spawned, their current hit points are set by the function..
Now my question: Is there a way to manipulate the max unit hit points Downwards so it looks as if the round 1 monsters have 20/20 hit points instead of 20/100000 hit points?
Just a cosmetic deal really.. Not a big issue, but still.. details, details
They all have a maximum hit points of 100000 in the object editor, and when they're spawned, their current hit points are set by the function..
Now my question: Is there a way to manipulate the max unit hit points Downwards so it looks as if the round 1 monsters have 20/20 hit points instead of 20/100000 hit points?
Just a cosmetic deal really.. Not a big issue, but still.. details, details