Marsmallos
Member
- Reaction score
- 17
Problem: Units with 0 movement speed cannot cast spells!
Hey there forums!
I am making an ability called "Corrupted Lightning Totem". The hero drops a totem (kind of like healing ward, stasis trap etc.) that will cast chain lightning on a nearby unit every 3 seconds. All triggers are done and working, BUT, if I set the totem unit's movement speed to 0 in the object editor, it can't cast spells properly.
It takes about 20 seconds from pressing the chain lightning button and a desired target to the Totem actually manages to cast the spell. I tested setting the movement speed to 50 and then it could cast just fine. However, a totem being a wooden object (like a healing Ward, as I said) it is not supposed to be able to move around, it looks pretty ridicolous if the totem tries to run away when someone attacks it!
How can I solve this?
(Clarification, I want a totem unit that cannot move around but can cast chain lightning every 3 seconds without any strange delays)
Hey there forums!
I am making an ability called "Corrupted Lightning Totem". The hero drops a totem (kind of like healing ward, stasis trap etc.) that will cast chain lightning on a nearby unit every 3 seconds. All triggers are done and working, BUT, if I set the totem unit's movement speed to 0 in the object editor, it can't cast spells properly.
It takes about 20 seconds from pressing the chain lightning button and a desired target to the Totem actually manages to cast the spell. I tested setting the movement speed to 50 and then it could cast just fine. However, a totem being a wooden object (like a healing Ward, as I said) it is not supposed to be able to move around, it looks pretty ridicolous if the totem tries to run away when someone attacks it!
How can I solve this?
(Clarification, I want a totem unit that cannot move around but can cast chain lightning every 3 seconds without any strange delays)