System Upgraded Spawning System

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
Ok I have updateing my spawning system from the old version. You now only require a single male and single female unit for the system as opposed to the 7 of each you needed in the old version.

What this system does.

This system enable you to age unit's thru there lifes till they die of old age and allows you to mate and create new units to carry on your line.

1:The units will age.
2:Once they reach a certain age they can start to mate.
3:There is a 50% of haveing a baby when mateing.
4:It is 50/50 rather the baby will be a boy or a girl.
5:There is a 3% chance the women will die dureing child birth.

This only requires 2 triggers to run.

Triggers

Ageing

Code:
Ageing
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set Temp_group = (Units in (Playable map area) matching (((Matching unit) is A Hero) Not equal to True))
        Unit Group - Pick every unit in Temp_group and do (Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + 1.00))
        Custom script:   call DestroyGroup (udg_Temp_group)
        Set Temp_group = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Integer((Mana of (Matching unit)))) Equal to 30)))
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Integer((Mana of (Matching unit)))) Equal to 30) and (((Matching unit) is alive) Equal to True))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to Man (male)
                    Then - Actions
                        Unit - Set the custom value of (Picked unit) to ((Custom value of (Picked unit)) + 1)
                        Animation - Change (Picked unit)'s size to ((100.00 + (10.00 x (Real((Custom value of (Picked unit))))))%, (100.00 + (10.00 x (Real((Custom value of (Picked unit))))))%, (100.00 + (20.00 x (Real((Custom value of (Picked unit))))))%) of its original size
                        Unit - Set mana of (Picked unit) to 0.00
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Custom value of (Picked unit)) Equal to 4
                            Then - Actions
                                Unit - Add Mate  to (Picked unit)
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Custom value of (Picked unit)) Equal to 8
                                    Then - Actions
                                        Unit - Remove Mate  from (Picked unit)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Custom value of (Picked unit)) Equal to 9
                                            Then - Actions
                                                Unit - Kill (Picked unit)
                                            Else - Actions
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Unit-type of (Picked unit)) Equal to Woman (Female)
                            Then - Actions
                                Unit - Set the custom value of (Picked unit) to ((Custom value of (Picked unit)) + 1)
                                Animation - Change (Picked unit)'s size to ((100.00 + (10.00 x (Real((Custom value of (Picked unit))))))%, (100.00 + (10.00 x (Real((Custom value of (Picked unit))))))%, (100.00 + (15.00 x (Real((Custom value of (Picked unit))))))%) of its original size
                                Unit - Set mana of (Picked unit) to 0.00
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Custom value of (Picked unit)) Equal to 4
                                    Then - Actions
                                        Unit - Add Fertile  to (Picked unit)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Custom value of (Picked unit)) Equal to 8
                                            Then - Actions
                                                Unit - Remove Fertile  from (Picked unit)
                                            Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    If - Conditions
                                                        (Custom value of (Picked unit)) Equal to 10
                                                    Then - Actions
                                                        Unit - Kill (Picked unit)
                                                    Else - Actions
                            Else - Actions
        Custom script:   call DestroyGroup (udg_Temp_group)

Mateing

Code:
Spawn
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Mate 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Target unit of ability being cast) has buff Fertile ) Equal to True
            Then - Actions
                Wait 1.00 seconds
                Set Temp_Point = (Position of (Target unit of ability being cast))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Random integer number between 1 and 10) Greater than or equal to 5
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Random integer number between 1 and 10) Greater than or equal to 5
                            Then - Actions
                                Unit - Create 1 Man (male) for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Random integer number between 1 and 100) Less than or equal to 3
                                    Then - Actions
                                        Unit - Kill (Target unit of ability being cast)
                                    Else - Actions
                            Else - Actions
                                Unit - Create 1 Woman (Female) for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Random integer number between 1 and 100) Less than or equal to 3
                                    Then - Actions
                                        Unit - Kill (Target unit of ability being cast)
                                    Else - Actions
                    Else - Actions
                Custom script:   call RemoveLocation (udg_Temp_Point)
            Else - Actions
                Set Temp_PlayerGroup = (Player group((Owner of (Triggering unit))))
                Game - Display to Temp_PlayerGroup the text: Keep Your Hands Off...
                Custom script:   call DestroyForce (udg_Temp_PlayerGroup)
 

Attachments

  • Spawn V 2.0.w3x
    19.9 KB · Views: 198

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
Version 3.0 Comeing soon, I have changed the way the baby is spawned, now she actualy gets pregnent then time passes and she gives birth. Just working out the bugs then I will update the first post.
 

quraji

zap
Reaction score
144
This is useless without sex anims, come on!!!

Seriously though, kind of neat I guess. I'm going to try it later and make a bunch of little quraji's =]
 

quraji

zap
Reaction score
144
This is what happens when you play God!! (excuse the um...additions..)

bewbs.jpg

(screenshot was taken after editing the system, this isn't actually what happens!)


But, in all seriousitiness, an interesting little system to mess around with, but I'm not sure where you could apply it..
Neat idea nonetheless :thup:

Note: I clicked quote instead of edit >.<
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
well now... we can now recreate... black and white (insert number her)

to warcraft 3, good job.
 
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