Chewbalka
New Member
- Reaction score
- 14
how do i make goblin land mines Always visable?
i tryed changing
Ability:
Mine - Exploding (Goblin land mine)
Values:
Cast Range
Invisibility trasition time
i didint find anything worth changing in
Item place goblin land mine
or
AOE damage opon death (Goblin Land Mine)
this is the only trigger that even relates to the mine. im 100% sure it shouldent effect it but it doesent hurt to post it, plus ive been wrong before quite a bit too.
The Trigger is to create a eploson effect when a mine goes off, using multiple variables so it can handle alot of explosions at once, works good i can have dozens going off at the same time and have no remaining speciel effects left over.
Thanks for reading and hopefully telling me what value i gotta change..
i tryed changing
Ability:
Mine - Exploding (Goblin land mine)
Values:
Cast Range
Invisibility trasition time
i didint find anything worth changing in
Item place goblin land mine
or
AOE damage opon death (Goblin Land Mine)
this is the only trigger that even relates to the mine. im 100% sure it shouldent effect it but it doesent hurt to post it, plus ive been wrong before quite a bit too.
Code:
Land Mind
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (==) Goblin Land Mine
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NewDirtEXNofire.mdx
Set SP_Explosions[SP_ArrayControl[1]] = (Last created special effect)
Set SP_ArraySave[1] = SP_ArrayControl[1]
Set SP_ArrayControl[1] = (SP_ArrayControl[1] + 1)
Wait 6.00 seconds
Special Effect - Destroy SP_Explosions[SP_ArraySave[1]]
The Trigger is to create a eploson effect when a mine goes off, using multiple variables so it can handle alot of explosions at once, works good i can have dozens going off at the same time and have no remaining speciel effects left over.
Thanks for reading and hopefully telling me what value i gotta change..