takethat
Active Member
- Reaction score
- 12
there is a data in doodad, data -visiable radius that makes a doodad to be seen even at a very far distant.
i using camera lock on a unit that the angle is 340 towards the facing of that unit, this makes the camera to able to see the sky. Or, first person view.
then i made a unit "castle" scaling to max, and i want it to be seen at every place of the map (like a moon, no matter where you move to, you still can see it in the sky).
so, is there a way to let a unit instead of a doodad to be seen even at a distant like 10000 pixel away?
i using camera lock on a unit that the angle is 340 towards the facing of that unit, this makes the camera to able to see the sky. Or, first person view.
then i made a unit "castle" scaling to max, and i want it to be seen at every place of the map (like a moon, no matter where you move to, you still can see it in the sky).
so, is there a way to let a unit instead of a doodad to be seen even at a distant like 10000 pixel away?