exge
New Member
- Reaction score
- 15
hi, i want to make a wait in jass like the gui function
wait for condition ...
also, my chain spell is below .. im sure .. i will seem like a noob .. so i need your help to make it more jass like and better ..
wait for condition ...
also, my chain spell is below .. im sure .. i will seem like a noob .. so i need your help to make it more jass like and better ..
PHP:
function Trig_chain_venom_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A04G'
endfunction
function Trig_chain_venom_Actions takes nothing returns nothing
local unit caster = GetSpellAbilityUnit()
local unit target = GetSpellTargetUnit()
local location targetloc = GetUnitLoc(target)
local group targetgrp = GetUnitsInRangeOfLocAll(512,targetloc)
local integer max = GetUnitAbilityLevelSwapped('A04G',caster)*4
local integer count = 0
local unit dummy
//=====create dummy and damage target======================================
call CreateNUnitsAtLoc( 1, 'h003', GetOwningPlayer(caster), GetUnitLoc(caster), bj_UNIT_FACING )
set dummy = GetLastCreatedUnit()
call UnitAddAbilityBJ('A04H',dummy)
call IssueTargetOrderBJ(dummy, "shadowstrike",target)
call UnitApplyTimedLifeBJ( 2.00, 'BTLF',dummy)
set count = count + 1
//===========================call GroupRemoveUnitSimple(target,targetgrp)
call PolledWait(2.0)
//=====start loop==========================================================
loop
call CreateNUnitsAtLoc( 1, 'h003', GetOwningPlayer(caster), GetUnitLoc(target), bj_UNIT_FACING )
set dummy = GetLastCreatedUnit()
set target = GroupPickRandomUnit(targetgrp)
call UnitAddAbilityBJ('A04H',dummy)
call IssueTargetOrderBJ(dummy, "shadowstrike",target)
call UnitApplyTimedLifeBJ( 2.00, 'BTLF',dummy)
//===========================call GroupRemoveUnitSimple(target,targetgrp)
set count = count + 1
call PolledWait(1.0)
exitwhen count == max
endloop
//==========================================================================
//===============================Clear the leaks============================
//==========================================================================
set caster = null
set target = null
set dummy = null
call RemoveLocation(targetloc)
call DestroyGroup(targetgrp)
endfunction
//===========================================================================
function InitTrig_chain_venom takes nothing returns nothing
set gg_trg_chain_venom = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_chain_venom, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_chain_venom, Condition( function Trig_chain_venom_Conditions ) )
call TriggerAddAction( gg_trg_chain_venom, function Trig_chain_venom_Actions )
endfunction