Somatic
You can change this now in User CP.
- Reaction score
- 84
It has come across to me that for my Castle defense map, which i have being throwing unit control to 1 player for each force will definitely cause congestion. Most noted is when my terrain has increased, it causes units to be jammed in base, not moving out.
I looked at the methods employed by Castle Fight, where they give units the Ward Classification. For what i have experimented with, is that it is able to mask all command buttons on the unit. But it is not able to prevent the input of the "Smart" command.
What i want to know is that, if a Ward unit has :
- Orb of lightning ability
- Plague Cloud
- Slow Poison
- Orb of Slow
- Critical
Do they take effect? And what is the best method i can use to make sure that they do not react to the Smart Command (Or the most not be affected by it) Without removing them out of selection.
Thanks to anyone whom can answer my question.
I looked at the methods employed by Castle Fight, where they give units the Ward Classification. For what i have experimented with, is that it is able to mask all command buttons on the unit. But it is not able to prevent the input of the "Smart" command.
What i want to know is that, if a Ward unit has :
- Orb of lightning ability
- Plague Cloud
- Slow Poison
- Orb of Slow
- Critical
Do they take effect? And what is the best method i can use to make sure that they do not react to the Smart Command (Or the most not be affected by it) Without removing them out of selection.
Thanks to anyone whom can answer my question.