Rainther
I guess I should write something of value here...
- Reaction score
- 61
Is there any efficient method to see if area is water covered or not? Without creating unit and check position if possible.
Conditions
Trigger:
- (Terrain pathing at (Center of (Playable map area)) of type Walkability is off) Equal to True
- (Terrain pathing at (Center of (Playable map area)) of type Floatability is off) Equal to False
You can't walk but you can float means it is water.