Spell Wave of Pain

Trollvottel

never aging title
Reaction score
262
Well, i made a Spell which heals Allies And damages Enemies and jumps like chain lightning.

Its GUI
Its not MUI
It should be leakfree

screenbq2.jpg
 

Attachments

  • Spell.w3x
    17.8 KB · Views: 310

Hero

─║╣ero─
Reaction score
250
Please attach the spell to the post...

and post the trigger code please..
 

Tinki3

Special Member
Reaction score
418
I can't download the spell from your link.
Please upload it as an attachment to this site.

I uploaded your screenshot to another site, and copied the link location so
I could display it here bigger without taking up any of your upload limit space.
 

elmstfreddie

The Finglonger
Reaction score
203
Miracle of sorts - I got the file.

Okay, I will upload it to this post. Tinki, download it then edit his post to have the file uploaded to it.
 

Attachments

  • Spell.w3x
    17.8 KB · Views: 299

Trollvottel

never aging title
Reaction score
262
yes sry first i had it as attachment but it didnt work and i couldnt upload it into the post

heres the trigger code:
Code:
Wave of pain
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to WOP Spell
    Actions
        Set Spellmaker = (Casting unit)
        Set o_current_loc = (Position of Spellmaker)
        Set Target_unit = (Target unit of ability being cast)
        Set loops = ((Level of WOP Spell for Spellmaker) + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of Target_unit) Equal to (Random player from (All enemies of (Owner of Spellmaker)))
            Then - Actions
                Unit - Cause Spellmaker to damage Target_unit, dealing 300.00 damage of attack type Spells and damage type Normal
            Else - Actions
                Unit - Cause Spellmaker to damage Target_unit, dealing -300.00 damage of attack type Spells and damage type Normal
        Custom script: call RemoveLocation(udg_o_current_loc)
        For each (Integer A) from 1 to loops, do (Actions)
            Loop - Actions
                Set W_Loc = (Position of Target_unit)
                Set EG[5] = (Units within 512.00 of W_Loc matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is hidden) Equal to False) and ((((Matching unit) is A structure) Equal to False) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in EG[5]) Equal to 0
                    Then - Actions
                        Skip remaining actions
                    Else - Actions
                Set EG[6] = (Random 1 units from EG[5])
                Unit - Create 1  for (Owner of Spellmaker) at W_Loc facing Default building facing (270.0) degrees
                Unit - Pause (Random unit from EG[6])
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Owner of (Random unit from EG[6])) Equal to (Random player from (All enemies of (Owner of Spellmaker)))
                    Then - Actions
                        Unit - Add WOP DMG to (Last created unit)
                        Unit - Set level of WOP DMG for (Last created unit) to (Level of Welle des SChmerzes (Neutral feindlich) for Spellmaker)
                        Unit - Order (Last created unit) to Special Archimonde - Finger Of Death (Random unit from EG[6])
                        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                    Else - Actions
                        Unit - Add WOP HEAL to (Last created unit)
                        Unit - Set level of WOP HEAL for (Last created unit) to (Level of Welle des SChmerzes (Neutral feindlich) for Spellmaker)
                        Unit - Order (Last created unit) to Special Archimonde - Finger Of Death (Random unit from EG[6])
                        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                Set Target_unit = (Random unit from EG[6])
                Wait 0.10 seconds
                Unit - Unpause (Random unit from EG[6])
                Custom script: call DestroyGroup(udg_EG[5])
                Custom script: call DestroyGroup(udg_EG[6])
                Custom script: call RemoveLocation(udg_W_Loc)
 

Sim

Forum Administrator
Staff member
Reaction score
534
Why do you pause the EG[6] unit?

> (Random player from (All enemies of (Owner of Spellmaker)))

All enemies of (Owner of Spellmaker) leaks a player group (Force).

And it is also not precise. You might want to use the boolean check "Belongs to an enemy of Player" instead.
 

Trollvottel

never aging title
Reaction score
262
i pause the eg unit because it musnt run away if the spell is on it, it would look strange else
 

Sim

Forum Administrator
Staff member
Reaction score
534
I suggest chaining through the units faster, such as using a periodic event. You wouldn't need to wait as the chaining would go smoothly, and it would also look... well, smoother :p
 
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