What's wrong with this spell...

bLu3_eYeS

New Member
Reaction score
31
Trigger:
  • Blood Nova
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to BloodNova
    • Actions
      • Set BloodNovacaster = (Casting unit)
      • Set TempPoint = (Position of (Casting unit))
      • Set TempGroup = (Units within 800.00 of TempPoint matching (((Matching unit) is dead) Equal to True))
      • Set BloodNovaUnitsNumber = (Number of units in TempGroup)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Set TempPoint2 = (Position of (Picked unit))
          • Unit - Create 1 BloodNOvaDUmmyUnit for (Owner of BloodNovacaster) at TempPoint2 facing Default building facing degrees
          • Unit Group - Add (Last created unit) to BloodNovaDummyGroup
          • Set JDA_JumpHigh_Distance = 0.05
          • Set JDA_DestroyTrees_Dash = False
          • Set JDA_TargetPoint = TempPoint
          • Set JDA_Unit = (Last created unit)
          • Set JDA_Speed = 6.00
          • Set JDA_SpecialEffect = Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
          • Set JDA_Animation = spell
          • Set JDA_AnimationSpeed = 0.60
          • Trigger - Run Jump System 1 <gen> (checking conditions)
      • Custom script: call RemoveLocation(udg_TempPoint2)
      • Custom script: call DestroyGroup (udg_TempGroup)


Trigger:
  • Blood Nova Loop
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in BloodNovaDummyGroup and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of BloodNovacaster)
          • Set TempPoint2 = (Position of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • BloodNovacaster Not equal to No unit
              • (Distance between TempPoint and TempPoint2) Less than or equal to 100.00
            • Then - Actions
              • Set BloodNovaDamage = (BloodNovaDamage + (25.00 x (Real((Level of BloodNova for BloodNovacaster)))))
              • Set BloodNovaUnitsNumber = (BloodNovaUnitsNumber - 1)
              • Special Effect - Create a special effect at TempPoint2 using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
              • Special Effect - Destroy (Last created special effect)
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
          • Custom script: call RemoveLocation(udg_TempPoint)
          • Custom script: call RemoveLocation(udg_TempPoint2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BloodNovaUnitsNumber Less than or equal to 0
          • BloodNovacaster Not equal to No unit
        • Then - Actions
          • Set TempPoint = (Position of BloodNovacaster)
          • Set TempGroup = (Units within 800.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an ally of (Owner of BloodNovacaster)) Equal to False)))
          • Unit Group - Pick every unit in TempGroup and do (Actions)
            • Loop - Actions
              • Unit - Cause BloodNovacaster to damage (Picked unit), dealing (BloodNovaDamage / (Real((Number of units in TempGroup)))) damage of attack type Chaos and damage type Normal
              • Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
              • Special Effect - Destroy (Last created special effect)
              • Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
              • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_TempPoint)
          • Custom script: call DestroyGroup (udg_TempGroup)
          • Set BloodNovaUnitsNumber = 0
          • Set BloodNovacaster = No unit
          • Set BloodNovaDamage = 0.00
        • Else - Actions


It's for a Vampire in my map.
 

Carnerox

The one and only.
Reaction score
84
To be helpful what works and what doesn't? Does it deal the damage, create the special effects..? Or nothing at all?
 
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