>>> for idiots = ABC/HSAS/HAIL
do you mean for idiots as in Computers for dummys, or idiot imbecile?
> fastest = no attachment system (struct stack)
Not really. I think TT handles 100 instances better than struct stack.
> units = PUI
PUI doesn't attach anything.
> for idiots = ABC/HSAS/HAIL
Maybe ABC isn't that good for low interval timers or some triggers. But dialogs and regions are another thing.. (Cohadars DS for an example)
Wouldn't HSAS be something to stay away from in that case, assuming that, by mistakes you mean something that would include leaking handles (since, AFAIK, HSAS can be pretty much brought to a halt after handle leaks)?as in, if you really dont get JASS very well, or are prone to making mistakes, use those
I don't think the frequency for the timers really matters with TimerUtilsI am unsure about TimerUtils (may be short or either).
From what I recall:So I want to know what are the advantages and disadvantages of each.
Well, ABCT is faster (I think), but it is exclusive to timers (which does make it quite limiting) - as long as the system works, it generally shouldn't matter what you use, since the differences in speed are probably never going to be noticeable in-game (and, in the end, isn't that what really matters?)So... ABCT is better than ABC?
Actually, I believe using ABC for timers is faster than using ABCT. I think ABCT is more for convenience. I remember a post by Cohadar at some point saying this. It could be in one of his threads in Cohadar's Corner. Let me try and find it.Flare said:Well, ABCT is faster (I think)...
Cohadar said:Using ABC directly is slightly more efficient than ABCT witch[sic] only has the benefit of being easier to program.