I'm getting mad about this...My problem is the following:
My blademaster hero has the standard whirlwind ability. I played around with the field "Magic Damage Reduction" (values from 1.0 to 0.0) .
But no matter what I put the value all units with magic attack damage run away from the hero as soon as he uses it.
They run to the place where they spawned, keep the orderstring "attack" and just stand still.
Is this some effect of the hardcoded AI / hardcoded whirlwind spell? Any workarounds?
I don't need the magic immunity, but I couldn't recode the whirlwind ability cause the "spin" animation isn't played correctly (mixes up with the "move" and "stand" animation) when you move the hero during the effect.
My blademaster hero has the standard whirlwind ability. I played around with the field "Magic Damage Reduction" (values from 1.0 to 0.0) .
But no matter what I put the value all units with magic attack damage run away from the hero as soon as he uses it.
They run to the place where they spawned, keep the orderstring "attack" and just stand still.
Is this some effect of the hardcoded AI / hardcoded whirlwind spell? Any workarounds?
I don't need the magic immunity, but I couldn't recode the whirlwind ability cause the "spin" animation isn't played correctly (mixes up with the "move" and "stand" animation) when you move the hero during the effect.