why my summon unit ability not working ?

Yamuraiha

Member
Reaction score
1
I want a item that create a animal that help you carry item. The ability of the item is based on Feral Spirit of Thrall (Orc). I want the animal (normally it's a wolf but i've changed it into a dragon) will last forever so in the duration section, I put a zero in there. Normally the wolf summonned won't have the time line and will last forever, but now my dragon die instantly? Why ? Anyone help?
 

Juno**

Member
Reaction score
6
Try setting the duration to -1. If that doesn't work then use what I describe below.

Use channel ability as the base ability then create a trigger similar to this:


Code:
MySummoningSpell
Events
        Unit - A unit Starts the effect of an ability
Conditions
        (Ability being cast) Equal to MySummoningSpell
Actions
        Set MyPointVariable = (Position of (Triggering unit))
        Unit - Create 1 MySummonedUnit for (Owner of (Triggering unit)) at MyPointVariable facing Default building facing degrees
        Custom script: call RemoveLocation(udg_MyPointVariable)

EDIT: God, I forgot [TRIGGER][/TRIGGER] tags doesn't work here in TheHelper. So sorry, I really forgot how to post GUI triggers here properly.
 

vypur85

Hibernate
Reaction score
803
Uh. Just don't use Feral Spirit as base ability. Change to Summon Bear/Prawn/Water Elemental. Set the duration to zero. It should work.
 
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