Why wont this spell work?

Prediter[BuB

Well-Known Member
Reaction score
35
Trigger:
  • Poison Arc Start
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to |cff00ff00P|roison Arc
    • Actions
      • Set Caster = (Casting unit)
      • Set Targetarea = (Target point of ability being cast)
      • Unit - Create 1 Dummy for (Owner of Caster) at (Position of (Casting unit)) facing Default building facing degrees
      • Set PoisonArcDummy = (Last created unit)
      • Unit - Add Arrow to PoisonArcDummy
      • Unit - Create 1 Dummy for Neutral Hostile at Targetarea facing Default building facing degrees
      • Set PoisonArcDummy2 = (Last created unit)
      • Unit - Order PoisonArcDummy to Neutral Alchemist - Acid Bomb PoisonArcDummy2


Spell costs no mana and has 9999 range.
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
"Add Acid Bomb to PoisonArcDummy"
Shouldnt it be "Add Acid Bomb to ArrowDummy"?

And what are you trying to do? Create a dummy and order it to cast Acid Bomb only? If so:
Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Animate Dead
    Actions
        Set p = (Position of (Triggering unit))
        Unit - Create 1 Peasant for (Owner of (Triggering unit)) at p facing Default building facing degrees
        Unit - Set level of Acid Bomb for (Last created unit) to (Level of Animate Dead for (Triggering unit))
        Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Target unit of ability being cast)
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Custom script:   call RemoveLocation(udg_p)
the "p" is a point variable. Otherwise, sure the targets of the ability "Arrow" are the same as the targets allowed for Acid Bomb?
 

Prediter[BuB

Well-Known Member
Reaction score
35
Yah They are the same I was just changing the variables for the website. The dummies are being created but they arnt casting
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Er, you're Acid Bombing Arrow 2 when the dummy is Arrow Dummy 2?

~Hai-Bye-Vine~
 

Prediter[BuB

Well-Known Member
Reaction score
35
Ok I figured out the problem. It wont cast on a unit that has locust on it. I've never had this happen before though
 

darkreapers

New Member
Reaction score
6
do the other dummy have the ability "invurnebility" ?

or if all else fails, remove locust from your 2nd dummy, set hp to 9999999, set generic timer to 0.5

the spell will cast instantly and the dummy will die right after. i doubt anyone can select it that fast.
 
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