How many of your abilities are you going to have caster time on?
You'll have to register all raw id's to different Casting Times in a function or ridiciously many if's and have maybe a visual image that strecthes out during casting.
Do you also want to the abilities to get interrupted/delayed too? Then it's simpliest if you just do everything triggered.
- Need to have a custom channel ability that lasts 10+ seconds and have a timer to check when desired time is reached and check if the channel is interrupted meanwhile.
And if you get attacked you'll lower the timer value.
Pretty easy system to do, but importing has that problem that you must input ability and cast time codes. The system could ofcourse snatch them from ingame, but this would give weird problems if somebody were to first time use some long-time-channeling-ultimate, seeing that the castingbar would be zero/max all the time.
Anyways, better check resources, it's pretty high chance that somebody has made one already.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!