Yup, still having Netsplit problems

Terrabull

Veteran Member (Done that)
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38
Yes, I did a search, but my question was not answered by any threads I found.
Basically, here it is. Can I cause a netsplit by simply having to many units?
I've gotten many replays from my map, and I have noticed that netsplits tend to happen when there are a lot of units on screen at once. Is it possible that there are just to many units and some computers drop from each other trying to keep track of it all?
What would the upper limit of units be if that was the case?
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I think the max amount of units in a map before it crashes is 8192, but it will be Lag-city with even close to that many.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
8192 is the magic number for alot of stuff in this game it seems. Or, I may be wrong on the number. I heard that 8192 is the max for the game cache.
 

dannyboydude

Ultra Cool Member
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33
thought the gam e cache number was 250 ?

any way ive never experienced net split

Maybe once where some guy booted me but , never any plac eelse , lol.
 

Terrabull

Veteran Member (Done that)
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38
Does anyone have any ideas what could be causing this? I've tried everything I can think of.
 

Cheesy

some fucker
Reaction score
95
How many units are we talking here? 400-500? 700-800? 1000-2000?

Help us out!
 

Terrabull

Veteran Member (Done that)
Reaction score
38
I'm not entirely certain. But probably upwards of 400-500. Then again, I'm not counting buildings. It could very well be more. I don't know what type of data to provide, do you want the map? Replays?
 

cleeezzz

The Undead Ranger.
Reaction score
268
or possibly a trigger that added that you suspect to cause the problem. check for things like Pan camera as necessary. to me, i dont think a lot of units actually causes a server split. it just lags the player to a point where they cant play so they disconnect/freeze. ive had about 400 units on a map and it was lag-tastic but it had no problems with server splits.

just a opinion, maybe you could lower the amount of units by doing some balancing. lower the amount of units used but increase damage a bit.
 

Viikuna

No Marlo no game.
Reaction score
265
Some bad values in object editor or in gameplay constants can also cause a server split.

Or could it be a wrong use of GetLocalPlayer()?
 

AdamGriffith

You can change this now in User CP.
Reaction score
69
Are you moving the cameras at all?

I think the action like Pan Camera as Necessary is known to have problems.
 
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