[V.3 (Rikimaru and Mogul Khan)]
-Includes all abilities of Rikimaru and Mogul Khan from DotA.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
Enjoy!
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!
Other spell packs made by me :
Priestess of the Moon - http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833
Spiritbreaker - http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452
Storm Spirit - http://www.thehelper.net/forums/showthread.php?p=1107671#post1107671
Tidehunter - http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148
Custom spell packs made by me:
Version 1 [Kamadon] - http://www.thehelper.net/forums/showthread.php?p=1124121#post1124121
-Includes all abilities of Rikimaru and Mogul Khan from DotA.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
Rikimaru
Smoke screen
Blink Strike
Backstab
Permanent Invisibility
Mogul Khan
Berserker's Call
Battle Hunger
Counter Helix
Culling Blade
Smoke screen
Blink Strike
Backstab
Permanent Invisibility
Mogul Khan
Berserker's Call
Trigger:
- Berserker Call
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Berserker's Call
- Actions
- Set BerserkerCall_Counts = (BerserkerCall_Counts + 1)
- Set BerserkerCall_Caster[BerserkerCall_Counts] = (Casting unit)
- Set BerserkerCall_CasterLoc = (Position of BerserkerCall_Caster[BerserkerCall_Counts])
- Set BerserkerCall_UnitGroup = (Units within 300.00 of BerserkerCall_CasterLoc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of BerserkerCall_Caster[BerserkerCall_Counts]))
- Unit - Create 1 Dummy for (Owner of BerserkerCall_Caster[BerserkerCall_Counts]) at BerserkerCall_CasterLoc facing Default building facing degrees
- Unit - Set the custom value of (Last created unit) to BerserkerCall_Counts
- Unit Group - Add (Last created unit) to BerserkerCall_DummyGroup
- Unit Group - Pick every unit in BerserkerCall_UnitGroup and do (Actions)
- Loop - Actions
- Unit - Create 1 Dummy for (Owner of BerserkerCall_Caster[BerserkerCall_Counts]) at BerserkerCall_CasterLoc facing Default building facing degrees
- Unit - Add Berserker's Call Target to (Last created unit)
- Unit - Order (Last created unit) to Neutral Pandaren Brewmaster - Drunken Haze (Picked unit)
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit Group - Add (Picked unit) to BerserkerCall_AttackGroup[BerserkerCall_Counts]
- Loop - Actions
- Custom script: call RemoveLocation (udg_BerserkerCall_CasterLoc)
- Custom script: call DestroyGroup (udg_BerserkerCall_UnitGroup)
- Trigger - Turn on Berserker Call Effects <gen>
- Events
Trigger:
- Berserker Call Effects
- Events
- Time - Every 0.10 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in BerserkerCall_DummyGroup and do (Actions)
- Loop - Actions
- Set BerserkerCall_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (BerserkerCall_Caster[BerserkerCall_CustomValue] has buff Berserker's Call ) Equal to True
- Then - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack BerserkerCall_Caster[BerserkerCall_CustomValue]
- Loop - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Else - Actions
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- Loop - Actions
- Unit - Remove Berserker's Call Target buff from (Picked unit)
- Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Order (Picked unit) to Stop
- Loop - Actions
- Unit Group - Remove (Picked unit) from BerserkerCall_DummyGroup
- Unit Group - Remove all units from BerserkerCall_AttackGroup[BerserkerCall_CustomValue]
- Unit - Remove (Picked unit) from the game
- Custom script: call DestroyGroup (udg_BerserkerCall_AttackGroup[udg_BerserkerCall_CustomValue])
- Unit Group - Pick every unit in BerserkerCall_AttackGroup[BerserkerCall_CustomValue] and do (Actions)
- If - Conditions
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in BerserkerCall_DummyGroup) Equal to 0
- Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
- If - Conditions
- Unit Group - Pick every unit in BerserkerCall_DummyGroup and do (Actions)
- Events
Battle Hunger
Counter Helix
Culling Blade
Enjoy!
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!
Other spell packs made by me :
Priestess of the Moon - http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833
Spiritbreaker - http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452
Storm Spirit - http://www.thehelper.net/forums/showthread.php?p=1107671#post1107671
Tidehunter - http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148
Custom spell packs made by me:
Version 1 [Kamadon] - http://www.thehelper.net/forums/showthread.php?p=1124121#post1124121