Kayoss666
Member
- Reaction score
- 7
Easy question: how do you make it so allies don't give each other exp when they kill things?
easy as in straight forward and i figured it would be something in gameplay constants but i tried that. how ever it is in player group set aspect of alliance experience share off. now i just trying to make it one line and not 10
never mind i figured it out. for others to know just set Hero Maximum XP gained range to 0. this can be found in gameplay constants.
Solved
Um sorry this stops all experience even from monsters you kill.
however i do think this would work but i can't test multiplayer right now so i was wanting to know if anyone else thought this should work:
Trigger:
- Player Group - Pick every player in Hero_Group and do (Actions)
- Loop - Actions
- Set picked = (Picked player)
- Player Group - Pick every player in Hero_Group and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- picked Not equal to (Picked player)
- Then - Actions
- Player - For picked, turn Experience sharing Off toward (Picked player)
- Else - Actions
- Do nothing