Jonnycakes
New Member
- Reaction score
- 6
I have 3 questions-any help will be appreciated, and, of course, +rep will be given to helpful answers:
1. SOLVED-I recently made a teleport spell that functions like a town portal, but can target any point on the map. The spell functions well, but the special effects are a little odd. When the unit uses the spell, but moves during the channel time, the special effects don't disappear. The town portal effect stays attached to the caster for the full 3 seconds of channeling, even if the channeling stops. Is there a gameplay constant or setting for channel that I can change for this?
The other thing is minor, but the special effect at the spell target is off from the unit if the unit can't be moved to the exact spell target location. Is there a way to find the location that the hero will be moved to if something is in the way?
EDIT: Question 1 is solved-used an altered version of blink per skyangel's suggestion.
2. I have several creep camps set up on my map, but their colors are not what I want them to be. Green creep camps are fine, but the medium yellow creep camp dots revert back to green (small) when the creeps respawn, even though the creep levels are enough to warrant a medium creep camp dot. Is there a way to fix this? Also, I have "boss" creep camps that each have a single level 10 neutral hostile hero. I want these camps to appear as red, but they are always green dots. EDIT: I did some further testing, and it turns out that creep camp colors are always green unless the creeps are preplaced. Still looking for a solution to this one...
3. I want to create a spell that fires a rocket at a location, damaging units in an AoE. I want the spell to be able to target anywhere on the map, and I don't want the rocket to move too fast. Also, the damage should be dealt when the rocket impacts, not before. (for those of you who play DotA, this is like Clockwerk's rocket spell) I tried basing this off of cluster rockets, but the rocket moves too fast for my liking. Is there a spell that I can base this off of, or do I have to channel/trigger it with a dummy unit for the rocket?
1. SOLVED-I recently made a teleport spell that functions like a town portal, but can target any point on the map. The spell functions well, but the special effects are a little odd. When the unit uses the spell, but moves during the channel time, the special effects don't disappear. The town portal effect stays attached to the caster for the full 3 seconds of channeling, even if the channeling stops. Is there a gameplay constant or setting for channel that I can change for this?
The other thing is minor, but the special effect at the spell target is off from the unit if the unit can't be moved to the exact spell target location. Is there a way to find the location that the hero will be moved to if something is in the way?
EDIT: Question 1 is solved-used an altered version of blink per skyangel's suggestion.
2. I have several creep camps set up on my map, but their colors are not what I want them to be. Green creep camps are fine, but the medium yellow creep camp dots revert back to green (small) when the creeps respawn, even though the creep levels are enough to warrant a medium creep camp dot. Is there a way to fix this? Also, I have "boss" creep camps that each have a single level 10 neutral hostile hero. I want these camps to appear as red, but they are always green dots. EDIT: I did some further testing, and it turns out that creep camp colors are always green unless the creeps are preplaced. Still looking for a solution to this one...
3. I want to create a spell that fires a rocket at a location, damaging units in an AoE. I want the spell to be able to target anywhere on the map, and I don't want the rocket to move too fast. Also, the damage should be dealt when the rocket impacts, not before. (for those of you who play DotA, this is like Clockwerk's rocket spell) I tried basing this off of cluster rockets, but the rocket moves too fast for my liking. Is there a spell that I can base this off of, or do I have to channel/trigger it with a dummy unit for the rocket?