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Hydro-

New Member
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Hi, I wanna make a Hero war map with defending and creeps, but then i need a computer player that owns every creep but is there a way that you own a creep but cant controlle? Ty

1. You send a creep
2. Creep spawns and runs to enemies, but you cant controle the creep
 

Rhymer

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I think you can make it unselectable with triggers. Like Unit enters region -> Make unit unselectable or something.

//Rhymer
 

Romek

Super Moderator
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963
Give it the "Ward" classification.
And make a trigger that orders the unit to stop (and remove) when the player makes it move.
 

demotry241

Don't Ever Categorize Yourself.
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105
Give it the "Ward" classification.
And make a trigger that orders the unit to stop (and remove) when the player makes it move.

hehehe.. and add game -display text to owner of removed unit., "don't poke me again or i will disband again."
 

Oninuva

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Give it the "Ward" classification.
And make a trigger that orders the unit to stop (and remove) when the player makes it move.

People can still move, though slowly. Still can move it.
 

Zhirgoyt

New Member
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Just add the ability Locust to all the creeps, won´t that make them unable to be targeted?
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
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Just add the ability Locust to all the creeps, won´t that make them unable to be targeted?

giving them locust means the defender cannot kill them either.... not good.


Back on Topic:
There are 4 different neutral creeps (hostile, passive, rescue, extra).
Set each one as Ally to one fraction while Enemy to the rest.

On the assumption - Player 1 in Fraction A "Buys" a unit,
- Create a unit for Player 1 at "Whatever location"
- Change ownership of (last created unit) to "Neutral Hostile" retaining color
- Order unit to Attack move to "Whatever location"

There you have units that looks like you own them but actually belong to NPC, so you have no control over them. :D


Edit:
In addition, creeps own by "neutral hostile/passive" have a tendency to run back to where they are spawned, you need to change you "Gameplay constants" to make sure they charge all the way instead of turning back. Do a search, there are many threads about this problem, just look up :D (WE not open, so cannot tell you where to change.)
 

Hydro-

New Member
Reaction score
1
giving them locust means the defender cannot kill them either.... not good.


Back on Topic:
There are 4 different neutral creeps (hostile, passive, rescue, extra).
Set each one as Ally to one fraction while Enemy to the rest.

On the assumption - Player 1 in Fraction A "Buys" a unit,
- Create a unit for Player 1 at "Whatever location"
- Change ownership of (last created unit) to "Neutral Hostile" retaining color
- Order unit to Attack move to "Whatever location"

There you have units that looks like you own them but actually belong to NPC, so you have no control over them. :D


Edit:
In addition, creeps own by "neutral hostile/passive" have a tendency to run back to where they are spawned, you need to change you "Gameplay constants" to make sure they charge all the way instead of turning back. Do a search, there are many threads about this problem, just look up :D (WE not open, so cannot tell you where to change.)
Ah nice
I might find it please tell me if its wrong

Creeps - Guard Distance [0] Changed
Creeps - Guard Return Distance [0] Changed
Creeps - Guard Return Time (sec) [0] Changed
 
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