Okay, so I need a specific kind of trigger.
First, there's the event "A unit is attacked", which is fine.
But then there's no condition to check that said unit is a doodad, obviously because doodads and units are two different things.
So is it possible to have a script of a doodad (Not a specific one, I mean any of said doodad) that if it takes a certain amount of damage from any player, then it drops a certain item? (Wood)
Then I need the same thing for rock chunks aswell.
First, there's the event "A unit is attacked", which is fine.
But then there's no condition to check that said unit is a doodad, obviously because doodads and units are two different things.
So is it possible to have a script of a doodad (Not a specific one, I mean any of said doodad) that if it takes a certain amount of damage from any player, then it drops a certain item? (Wood)
Then I need the same thing for rock chunks aswell.