A new World Editor

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CountDracula

Guest
yeah!

an any player trigger would be nice, or player 1 to player 10 like if player 11-12 were pc players 1 trigger could cover allying and stuff :D
 

Zoxc

New Member
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13
Added a preview of the Gameplay Constants editor.
 

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M

Masterfrog

Guest
I just got to know, is that your own windows interface or will that be the interface of the editor?
 

Zoxc

New Member
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13
preview9le1.jpg


As stated before my editor will be almost 100% theme adaptive. You'll find the link to my visual style somewhere in this thread.
 
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Kadgar

Guest
sorry, is there a GUI for this ? because all i see so far is JASS
 

emootootoo

Top Banana
Reaction score
51
Have you added a trigger that can detect a unit within range of any unit? because that would be amazingly handy. Right now, as you probably know, you can only detect a unit coming within range of a unit already existing on the map when you make the trigger.

You'd probably also need a condition like, unit within range of detecting unit = unit owned by player # / unit type, etc. You know, all that stuff.

But anyway, if that trigger is possible to add.. i bet everyone would use your editor, lol.
 
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Gampl

Guest
Hey, it would also be awesome if there was a more userfriendly way to change the interface of the game. In the official editor, you can do it, but when you make a mistake, it is almost imposssible to locate.
So adding a way to change the look of the menu, or other interface features would be awesome.
Also it would be cool if you could make a addition to the hero settings. Mainly that you could check: 'do not display hero experience bar' and additional options for creating alternative ways of leveling up heroes. (By visiting 'schools' and so on.)
 
D

deathtomato

Guest
Man that interface look so..... nice.

Almost makes me want to start mapmaking again. :)
 

monoVertex

I'm back!
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460
Zoxc, I have a question ( I don't if this was asked before :eek: ): Will your editor maintain those doodads and tiles limits? Or you will be able to override it in this editor? Anyway, it looks really nice, can't wait to try it.
 

Zoxc

New Member
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13
smith_s9 said:
Zoxc, I have a question ( I don't if this was asked before :eek: ): Will your editor maintain those doodads and tiles limits? Or you will be able to override it in this editor? Anyway, it looks really nice, can't wait to try it.
I haven't planned much for the terrain editor, but I will use WC3's limits.

To everyone that wants me to add new actions/events/conditions to GUI, learn JASS. I will not be doing that.
 

SFilip

Gone but not forgotten
Reaction score
634
Zoxc said:
To everyone that wants me to add new actions/events/conditions to GUI, learn JASS. I will not be doing that.
though it would be a nice to add an action or two from CasterSystem and CSCache if the user decides to implement them.
 

seph ir oth

Mod'n Dat News Jon
Reaction score
262
Would be nice if there were links in the trigger editor that have short, basic JASS coding with such common coding samples as the archery tactics shot that keeps going if it doesn't hit anyone, but stops if it does.

EDIT: Not that I don't know how to do that, but some people might like it.
 

SFilip

Gone but not forgotten
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offtopic but...
> shot that keeps going if it doesn't hit anyone, but stops if it does.
it doesn't stop...you can make double/triple kills with one arrow.
 
K

Kadgar

Guest
dude, can'y u just copy the GUI from the other WE? it is gunna suck if there is only JASS :'(
 

C-Death

I love you
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45
Looks Awsome man, i can't wait to download it!
 

SFilip

Gone but not forgotten
Reaction score
634
Kadgar said:
dude, can'y u just copy the GUI from the other WE? it is gunna suck if there is only JASS :'(
it will contain gui, but nothing more than normal we has (although a lot of people suggested him to add more actions).
 
C

crazedcougar

Guest
how will the WEU/UMSWE jass be added to a map? It would make sense a add the jass as necessary, as opposed to adding all the funtions when you make a new (WEU) map, the way the current WEU does it. The jass could be removed again once it was not in use.
 
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