Ability Cooldown Condition?

Frozenwind

System maker
Reaction score
99
Is there anything like
"Abilty x is under cooldown for unit y" condition?
or
"Remaining cooldown for Ability x for unit y" condition?

Would be boolean / integer / real if it exists?

Can't find it with JassCraft at least...

Thanks in advance.
 

Akolyt0r

New Member
Reaction score
33
noo... you would have to code your own system to achieve that ...and that would be a LOT of work
...since you would need a database which stores the cooldown for every level of every spell ....
 

WolfieeifloW

WEHZ Helper
Reaction score
372
You could maybe get away with creating a dummy when a spell goes into effect.
Then set the dummy's generic expiration timer to the length of the cooldown.

Then you can check if that dummy's still alive.

I wouldn't recommend doing that though :p .
 

simonake

New Member
Reaction score
72
and that would be a LOT of work
Not that much, I think...

Timers, Timers own da shit.

Okay, It's gui but it's to make you understand.

Trigger:
  • Events
    • Unit - A unit Start the effect of an Ability
    • Conditions
      • (Ability being cast) Equal to MySpell
    • Actions
      • Set TheCooldown = 3.00
      • Countdown Timer - Start Timer as a One-shot timer that will expire in TheCooldown seconds
 

Frozenwind

System maker
Reaction score
99
Trigger:
  • Events
    • Unit - A unit Start the effect of an Ability
    • Conditions
      • (Ability being cast) Equal to MySpell
    • Actions
      • Set TheCooldown = 3.00
      • Countdown Timer - Start Timer as a One-shot timer that will expire in TheCooldown seconds
Thanks for your suggestion, but that isn't MUI.

The dummy could do a lot since it's for towers (so there cannot be units on the tower, so easy to find the dummy with distance check), I think I'll try that. Thanks.
 

Akolyt0r

New Member
Reaction score
33
Not that much, I think...

Timers, Timers own da shit.
you still have to enter the cooldown of each level, of each spell manually
lets assume we got a map with 20 heroes ...each with 4 abilities, which got 4 levels each ...
so we have to enter 20*4*3=320 datasets manually ...now tell me that isnt a lot of work ...
 

Builder Bob

Live free or don't
Reaction score
249
you still have to enter the cooldown of each level, of each spell manually
lets assume we got a map with 20 heroes ...each with 4 abilities, which got 4 levels each ...
so we have to enter 20*4*3=320 datasets manually ...now tell me that isnt a lot of work ...

You can use the Grimex Object Merger to create all those spells for you automatically.

Check out this tutorial: http://www.thehelper.net/forums/showthread.php?t=125678

Registering them in the system would take some time of course, but all mapping does.
 

Frozenwind

System maker
Reaction score
99
Using TT or CS maybe help you for making that code

Ye, I know, that's no problem at all.
I know how to do it, but I'm just lazy so I find the easyest way possible. And in my case, TD-wise, dummies would be the easyest way for me.
 
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