Ability Question

JeveKnight

New Member
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2
This is probably a noob question, but is there any ability that i can base an ability off of that is AOE but sends a projectile out and does lets say 10 damage in one projectile. I cant find an ability to base it off of, and I really need help.
I just need to find an ability that hurls a projectile at a target area (AOE) and damages all units x dmg in the AOE.
THANKS ill +Rep anyone willing to help.
 

JeveKnight

New Member
Reaction score
2
would cluster rockets work?

Ive tried that, it doesnt have the effect I want.
All I want is something like Flamestrike where it does a set # of damage to an AOE but I want it to send a project at the given target area.
 

istar

New Member
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31
why dont use trigger a dummy to cast flamestrike on the area, then the base spell use something like inferno with altered projectile
 

JeveKnight

New Member
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2
I think im gonna use cluster rockets, but I dont want a stun. Anyway to take stun off cluster rockets?
 

vypur85

Hibernate
Reaction score
803
Cluster Rockets which targets no units. And trigger another dummy to cast Fan of Knives when the projectile reaches the target point. Should be quite simple.
 

istar

New Member
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31
nope
if you put stun time to 0, it last forever, the best is set it to 0.01 mini stun, but it cancels channeling
 

vypur85

Hibernate
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803
> if you put stun time to 0, it last forever

Targets allowed - None


Then trigger the damage. Just need a little wait, but still can be MUI.
 

vypur85

Hibernate
Reaction score
803
Local variables can be recognised through waits within a function. Some other event responses like 'Triggering unit', and 'Dying unit' can make it past waits. Test it yourself:

Code:
Event
 A unit starts the effect of an ability
Condition
 Ability being cast Equal to SomeAbility
Actions
 Special effect - Create SFX at Position of (Triggering unit)....
 Wait - 10 seconds...
 Special effect - Create SFX at Position of (Triggering unit)....
 Wait - 10 seconds...
 Special effect - Create SFX at Position of (Triggering unit)....

If you cast multiple times, the sfx will still appear accordingly. But this is only true for 'Triggering unit' and some other event responses, not all (not majority of them).
 

Dirac

22710180
Reaction score
147
This is copied from another trigger... might help

Code:
Great Aether Dummy Move
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Set Integer = (Integer + 35)
        Unit - Move AetherDummy instantly to ((Position of AetherCaster) offset by (Real(Integer)) towards AetherAngle degrees)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Integer Greater than or equal to (600)
            Then - Actions
                Trigger - Turn off (This trigger)
                Set Integer = 0
                Unit Group - Pick every unit within 350 of Aether dummy and do Actions
                Have Aether Caster deal 100 dmg to picked unit
                    Else - Actions
            Else - Actions
create your spfx
 
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