Advancements for the Mage/blah is not created yet? I didn't notice that..
Isn't the crusader having high defense and the knight having high attack? Or am I just wrong..
Crusaders should have magic attacks, and knight should have physical attacks...
Just a suggestion...
Hmmm... Mage Advancements.. Lets see
Wizard At the moment of Job Change
+ 200 HP
+ 2 armor
+ 5 attack Skill Added
Any Single Target Damage Spell Every Level Up
+ 100 HP
+ 1 armor
+ 3 attack
Warlock At the moment of Job Change
+ 100 HP
+ 4 armor
+ 3 attack Skill Added
Any Area Spell(Blizzard or Rain of Fire) Every Level UP
+ 50 HP
+ 2 armor
+ 2 attack
________________________________________
Offtopic: Here's some all times opm - non-opm music.. Just for entertainment http://profile.imeem.com/3wl0R0/playlist/ujFoyjdf/
For the mercs my thought is to have them be units but have them uprade with triggers, like after a certain amount of time (15 min?) have them upgrade to a level 2 with more hp, att, arm.
but base it on game time so that all mercs are balanced and give them skills unavailable to heroes
White Magician
At Moment of upgrade:
+70 hp
+100 sp
+3 Armor
Firebolt skill-+30 Damage,+15 Mana Cost
new skill: Chain Heal:100 HP replenished, 50 Mana Cost
Every Level Up:
+40 Hp
+50 Sp
+1 Armor
Firebolt skill: +30 Damage,+15 Mana Cost
Chain Heal:+20 HP replenished, +20 Mana Cost
Dark Magician
At Moment of Upgrade:
+40 HP
+200 Sp
+1 Armor
Firebolt skill-+50 Damage,+30 Mana Cost
New Skill-Double Firebolt- releases to firebolt(this skill is available every 3rd cast: 1 firebolt, 1 fire bolt ,double firbolt,1 fire bolt,1 fire bolt, double firebolt)
Every Level Up:
+25 Hp
+80 Sp
+.5 Armor
Firebolt skill: +50 Damage,+30 Mana Cost
for the crus and knight thing, I really did that on purpose, knight on def, crus on attack
i've got a new idea for the features of the game
The idea of having God-given skills.....
God-Given skills
Both Faction Has 4 Gods
Mainly: Fire God,Water God,Terra God, Wind God
There will be 4 altars at each base and 1 for each God...
Different Heroes would receive their own unique skills from the Gods(Different Heroes=Different Skills)
To obtain the God-Given Skill, players should do a quest, like killing monsters, getting this and that....
Quests are available at each God's Altar....
When a player is done with his/her quest , that player would receive the God-Given skill....
Templar
At the Moment Of Upgrade:
+500 HP
+5 Armor
Fortified Armor
+5 Attack
Skill Added:Harden-+5 armor(self buff), CD:15 secs, Lasts:10 secs
Every Level Up:
+150 HP
+4 Armor
+5 Attack
Block-+3% chance
Harden-+2 Armor
Warden
At the Moment Of Upgrade:
+250 HP
+2 Armor
+5 Attack
Loses All Recent Skills
Skill Added: Warstomp: Stun all enemies nearby for 2 seconds(50 Damage,11 secs cooldown)
ManaBurn: Decrease in Sp: 150
Every Level Up:
+40 HP
+2 Armor
+4 Attack
Warstomp:+10 damage
Mana Burn:+20 Mana Burn
Champion
At the Moment Of Upgrade:
+100 HP
+2 Armor
+15 Attack
Great Strength:+15% Attack, -5% MoveSpeed,CD(Passive)
Every Level Up:
+35 HP
+2 Armor
+10 Attack
Bash-+3%
Great Strength:+5%Attack,-5% Move Speed
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!