I'm working on an AoS map. It's always pissed me off that you can't attach a hero glow to non-hero models. I know that there's an importable (lol, is that even a word?) graphic on the hive that simulates hero glow, but I'd rather do without it (especially since some people are saying it's bugged).
Now, would it be possible to alpha out the hero glow texture, and then import that into the map so it overwrites the default one? If this can't be done, the only other solution I see is stripping off the glow in Magos model viewer, then importing the "stripped" model (and thus wasting ~200kB of my map's budget with each vanilla W3 model re-imported). I'd rather all the heroes in my map lack the glow, than have a mixed bunch of retards, some with glow, some without.
So, what sayeth the mighty forum?
Now, would it be possible to alpha out the hero glow texture, and then import that into the map so it overwrites the default one? If this can't be done, the only other solution I see is stripping off the glow in Magos model viewer, then importing the "stripped" model (and thus wasting ~200kB of my map's budget with each vanilla W3 model re-imported). I'd rather all the heroes in my map lack the glow, than have a mixed bunch of retards, some with glow, some without.
So, what sayeth the mighty forum?