Animation - Walk/Run Speed

13lade619

is now a game developer :)
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i dont know which one does it but this is the rough explanation.. from my experience of modifying it..

determines how much distance is covered for each loop of the walk animation.


i.e. loops the animation for every 200 distance covered.
 

Pharaoh_

The epic journey will soon begin... Prepare!
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136
when you give it about 100, it will have a quicker walk animation, looping every 100 distance.
when you give it 300, it will ha a slower animation.. like a longer stride over 300..

But it will cover the distance the unit was supposed to cover normally? I mean the unit will be animated slower than actually moving? Won't this result a floating unit sometimes?
 

Pharaoh_

The epic journey will soon begin... Prepare!
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136
Ok, so this would look great if we wanted the effect for a unit to walk on water, without getting sinked, right? :D Do you recommend this for epic cinematics? +rep by the way
 
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