Bronxernijn
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The system hasn't been tested in a full game yet. Tested for individual players 1 and 2. It works in theory though.
Map includes unit and demo trigger, so the map can be played so you can see what I mean. This readme is also included with the map.
Fully compatible with scrollwheel zooming!
--= Readme =--
~*- Description -*~
This system can be used to enhance any map with a camera that focuses on a single unit.
It is fully MUI, allows for multiple buttons to be pressed at the same time and works for all players.
It was made in GUI to allow GUI users and beginning mapmakers to implement the system.
It was also made to be tweaked by players to their own liking. See below.
Please give credit if you use this system in your map.
~*- How To Use -*~
Copy the CameraSystem folder to your own map and delete the CameraLock trigger.
Copy all variables and their respective start values.
Make sure to set the initial camera rotation and angle of attack to respectively rlRotation and rlAoa for all players, otherwise the first rotation will make a jump.
See the CameraLock trigger in this map for an example.
Only works for locked cameras.
~*- How To Tweak -*~
You can tweak the system to your liking with the following variable start values:
- rlRotation: change the starting camera rotation for all players (Default: 0.00)
- rlAoa: change the starting camera angle of attack for all players (Default: (-45.00)
- rlRotationStep: change the number of degrees being rotated left/right per interval (Default: 1.00)
- rlAoaStep: change the number of degrees being rotated up/down per interval (Default: 1.00)
- rlAoaLimitUp: change the maximum up angle of the camera (Default: -75.00)
- rlAoaLimitDown: change the maximum down angle of the camera (Default: -10.00)
- The intensity of application can be modified by changing the period of the CameraApply trigger (Default: 0.01)
- To invert left/right, multiply rlRotationStep by -1. To invert up/down, multiply AoaStep by -1.
~*- Credit -*~
Made by Bronxernijn
Made exclusively for TheHelper.net's community
-== End of Readme =--
Changelog:
- 16/02/2009: First version uploaded
- 17/02/2009: Instructions added for inversed movement. Modified triggers a bit to make it easy.
Map includes unit and demo trigger, so the map can be played so you can see what I mean. This readme is also included with the map.
Fully compatible with scrollwheel zooming!
--= Readme =--
~*- Description -*~
This system can be used to enhance any map with a camera that focuses on a single unit.
It is fully MUI, allows for multiple buttons to be pressed at the same time and works for all players.
It was made in GUI to allow GUI users and beginning mapmakers to implement the system.
It was also made to be tweaked by players to their own liking. See below.
Please give credit if you use this system in your map.
~*- How To Use -*~
Copy the CameraSystem folder to your own map and delete the CameraLock trigger.
Copy all variables and their respective start values.
Make sure to set the initial camera rotation and angle of attack to respectively rlRotation and rlAoa for all players, otherwise the first rotation will make a jump.
See the CameraLock trigger in this map for an example.
Only works for locked cameras.
~*- How To Tweak -*~
You can tweak the system to your liking with the following variable start values:
- rlRotation: change the starting camera rotation for all players (Default: 0.00)
- rlAoa: change the starting camera angle of attack for all players (Default: (-45.00)
- rlRotationStep: change the number of degrees being rotated left/right per interval (Default: 1.00)
- rlAoaStep: change the number of degrees being rotated up/down per interval (Default: 1.00)
- rlAoaLimitUp: change the maximum up angle of the camera (Default: -75.00)
- rlAoaLimitDown: change the maximum down angle of the camera (Default: -10.00)
- The intensity of application can be modified by changing the period of the CameraApply trigger (Default: 0.01)
- To invert left/right, multiply rlRotationStep by -1. To invert up/down, multiply AoaStep by -1.
~*- Credit -*~
Made by Bronxernijn
Made exclusively for TheHelper.net's community
-== End of Readme =--
Changelog:
- 16/02/2009: First version uploaded
- 17/02/2009: Instructions added for inversed movement. Modified triggers a bit to make it easy.