Mainly, I made this spellpack just for making those effects. But anyhow, this looks really cool for me. So, here it goes.... This is all JESP.
(Descriptions on the Screenshot)
Holy sh*t!
Extremely nice-looking spells. Graveyard is unbelievable
Only small problem I have is that there doesn't seem to be much sound during Frost Spiral.
My only problem with the spells are the tooltips; your english isn't too great, but that has no bearing on the actual spells. All in all: holy crap, well done.
> -In Frost_Spiral_Spiral. You need to initialize "local group targets" so "local group targets = CreateGroup()".
Creating a Group causes some kind of a lag.
As you can see, in Frost Spiral, there's a 50% chance that I will Create a Group and activate the effect.
For Mass Death, the Group only used when the Mass Death has reached the target, then I create it if it does. Just see.
> -You also have a divide by 0 error in Graveyard_SpiritEffects each time the timer is run.
How did you make those look that good when I make custom spells I use triggers I havent tried to learn JASS yet. But i know some C++ so it shouldnt be that hard.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory