Auto-Turret's 'Attack' sound is not playing.

FrozenShadow

I am a WolfieeifloW fan.
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75
Title says it all, any one knows a reason?

Attackspeed is set to 0.25, would that have anything to do with it? I tried setting attackspeed to 1, and it still won't play the sound.

Yes, the sound is there, it is linked, it is not missing anything, yet it won't play the sound.
 

Flare

Stops copies me!
Reaction score
662
Can you explain how/where you linked the sound? Does the (unmodified) Auto Turret sound object still work as normal, if you use an Auto Turret (I'm assuming you're using a custom unit)?

EDIT: Just went to check on how I handled weapon sounds with my rocket launcher weapon (modifying the Attack action actor didn't do anything for me) - create your Sound actor, give it a value, then add the following Actor Events to the Events - Events+ field of the Sound Actor you just created
Code:
Effect.AttackEffect.Start
+At Caster
+Create

Sound Done
+Destroy
Just replace AttackEffect with the weapon's Effect and it should work
 

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  • Weapon sound.png
    Weapon sound.png
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