Boss Fights - what would you like to see?

duderock101

Check out my 2 Player Co-op RPG!
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71
I'm just in the process of finishing off my 2 Player Co-op RPG game and the last LAST thing i need to do is create a epic boss fight at the end of the game and smaller Fixed Raid bosses. There are only 2 players so 2 heroes!

Thats why i'm asking you guys for ideas. What would you like to see in a boss fight.

Give me your ideas for Fixed Raid Bosses and the Last Boss fight and you'll get +rep :).
 

TheLegend

New Member
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10
make the boss hard to kill and some secrets should be there. Like on tow tower hills there should be 2 switches, if they are pressed at the same time, a rock falls on the boss damaging him by 10%. You could also make a riddle at the end of the boss fight when he gets under 1% of his hp he runs somewhere and you have to find a way to him before he regenerates :)
 

WolfieeifloW

WEHZ Helper
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372
Since it's a two player RPG, I'd love to see two bosses.
Maybe one boss is a support, while the other is the DPS.
The support uses things like Inner Fire, Healing Wave, Slow, etc.?
While DPS uses things like Endurance Aura, Searing Arrow (Modified if he's melee), etc.?

On the other hand, if you just want one boss..
I hate single bosses that have an overpowered heal, you get them to 100hp, then they heal to full.
However, a small heal is quite good.
If you have a hero that uses mana burn in your map, having the boss use mana is nice, it actually makes mana burn useful.


For raid bosses.
I would say each boss should have it's own theme maybe.
Ex: one boss that uses Flame Strike you have to dodge.
One that uses a 'Frost Nova/Blast Strike' you have to dodge..
Maybe one summons a 10 second slime that's invulnerable and if it touches a player they either die/lose a lot of HP.
Something that makes it actually challenging.

I believe I read your thread on your map, and from the comments it said it was pretty challenging and/or needed a brain :p
You should keep it that way, even with bosses.
Make them actually require the player to do something, instead of just hack and slash them to death.

I think things like two bosses makes that happen.
You would generally need to take out the support first.

The slime idea does that too, since you have to move out of it's way instead of just tanking it. (The slime could even reduce a player to 1% hp)


Anyways, hope that helps!
PS: I know I've been telling everyone to take a look, but my Spell Idea Thread might help you come up with some good ideas for boss spells.
 

duderock101

Check out my 2 Player Co-op RPG!
Reaction score
71
I really loved that idea WolfieeifloW! The Slime will be put into the final boss.
and i was actually going to put in an Overpowered heal for the boss, but i might just change it to heal 50% of its health.

The Boss will be dynamic, with multiple cinematic endings depending on what happens. Its also going to be frustrating for the Player, as they each have 3 lives durin gthe boss fight. If they both loose all their lives, then they loose the entire game and a cinematic is played.

Also going to add a temptation phase, where the Players get wispers which only they can see from the boss when it reachs 1% (and goes invunrable) telling them to kill their ally because he will betray them (the option to betray your ally at the end will be there). I'll try and make it so it looks convincing, and that the other person will kill their ally. If one of them hits the lever, they both die and the boss wins :D - its to test peoples faith in each other :D

+rep Wolf
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Having an "overpowered heal" on a single boss is something I don't like..
If you do the two boss idea, you can use Healing Wave, and make the initial hit (The hit on the DPS boss) heal for a crapload, like 80% or whatever, but then make the bounce hit for like 25% maybe?
That way, players are sort of 'forced' to kill the support first.

PM me or something if you need more ideas or want to discuss things.
I have tons of ideas and am fully willing to help/talk them over with someone who will put them to use!
 
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