Trigger:
- Check Humans
- Events
- Conditions
- Actions
- Player Group - Pick every player in humans and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Number of living Human units owned by (Picked player)) Equal to 0
- (Number of living DarknLight units owned by (Picked player)) Equal to 0
- (Number of living Mother_Demon units owned by (Picked player)) Equal to 0
- (Number of living Mother_SpaceBar units owned by (Picked player)) Equal to 0
- (Number of living NightWishing units owned by (Picked player)) Equal to 0
- (Number of living eatmyknife units owned by (Picked player)) Equal to 0
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Sound - Play rock <gen>
- Player Group - Pick every player in (All players) and do (Environment - Create Blight for (Picked player) across (Entire map))
- Visibility - Disable fog of war
- Visibility - Disable black mask
- Environment - Set fog to style Linear, z-start 1000.00, z-end 8000.00, density 0.00 and color (100.00%, 0.00%, 0.00%)
- Game - Display to (Player group((Picked player))) the text: The world is doomed...
- Wait 120.00 seconds
- Player Group - Pick every player in humans and do (Game - Defeat (Picked player) with the message: Defeat!)
- Player Group - Pick every player in vampires and do (Game - Victory (Picked player) (Show dialogs, Show scores))
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Player Group - Pick every player in humans and do (Actions)
Well what happens is that when ONE of those die, it calls the game to end (after 120 seconds) what i'm trying to do is that when there are NONE of those units alive to call the game over not when one dies.. Any ideas?
~Regards Space