I think that the best way to describe this is how in World of Warcraft, the Rogue has Combo Points that get reset if he changes targets.
I'm having trouble trying to figure out if there is a way to set a target unit, and then the game checking to see if the attacking unit changes targets (and is not interrupted by him casting a spell on that same target).
I'm having trouble trying to figure out if there is a way to set a target unit, and then the game checking to see if the attacking unit changes targets (and is not interrupted by him casting a spell on that same target).