I_RULE_YOU
New Member
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Hello, I'm trying to make a hero that has no attack or anything, he can just morph to other things. So the first spell would morph him into an ice elemental hero, the second spell into a nature elemental hero, and so forth (four spells if that matters, each spell has 6 levels and the ultimate has 3).
Heres the thing though. I want each of these morph forms to have a duration like Metamorphosis, and each one to have completely unique spells. So when the hero morphs into his Ice form, he has lets say, Frost Bolt, Frost Armor, Breath of Frost, and like Death and Decay or something. When the timer runs out, he morphs back into the base form and has back his four morph spells. If he morphs into the nature form, he has Entangling Roots, Forces of Nature, Thorns Aura, and Tranquility (these are not actual spells but examples, in case the spells have importance of how this would be done).
Id also like each level of the morph form to change the level of the morphs spells. So when the hero first becomes that specific elemental, he can choose its spells. When he morphs to it later, those spells will still be learned, and he will have other skill points if his level has increased since then.
Another problem that might arise, if you have similar spells, they activate at the same time. So if you have Cluster Rockets, and your ultimate is Based off of Cluster Rockets, and you use your Ultimate, it uses Cluster Rockets also. Any way to avoid it if all 4 of these spells will be based off Metamorphosis or a similar spell?
Heres the thing though. I want each of these morph forms to have a duration like Metamorphosis, and each one to have completely unique spells. So when the hero morphs into his Ice form, he has lets say, Frost Bolt, Frost Armor, Breath of Frost, and like Death and Decay or something. When the timer runs out, he morphs back into the base form and has back his four morph spells. If he morphs into the nature form, he has Entangling Roots, Forces of Nature, Thorns Aura, and Tranquility (these are not actual spells but examples, in case the spells have importance of how this would be done).
Id also like each level of the morph form to change the level of the morphs spells. So when the hero first becomes that specific elemental, he can choose its spells. When he morphs to it later, those spells will still be learned, and he will have other skill points if his level has increased since then.
Another problem that might arise, if you have similar spells, they activate at the same time. So if you have Cluster Rockets, and your ultimate is Based off of Cluster Rockets, and you use your Ultimate, it uses Cluster Rockets also. Any way to avoid it if all 4 of these spells will be based off Metamorphosis or a similar spell?