XXXconanXXX
Cocktails anyone?
- Reaction score
- 284
Pretty simple, but takes ALOT of ABility editing, and one simple trigger. Well, here it is:
First, base a new ability off of Animate dead. (Yep)
Then, make it however many levels you want, and required level.
Then, scroll Down to "Art - Special" and put it as "Units - Special - Abomination".
Set the Number of corpses raised to 1 or more depending on how many corpses you want to go boom.
Set AoE to whatever you want, this will determine how close a corpse has to be for it to work.
Set Cooldown to what you want, and Duration to 0.01 (IMPORTANT)
Now, go to the Buff editor and make a new buff based off of Animate Dead.
Change it's "Art - Special" to "Spawned Effects - NuetralBuildingExplosion".
Now, put the new buff onto your Corpse Explosion.
Now, make a new trigger and set it's Event to "Unit - A unit Starts the Effect of an ability" and Condition to "(Ability Being Cast) equal to Corpse Explosion".
Now, we can do damage two ways. We can base it off the hit points of the corpse, or just full blown damage. We'll first use the action "Damage area". For full blown damage, use this action: (Change damage to what you want)
"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (50.00 x (Real((Level of Corpse Explosion for (Casting unit))))) using attack type Chaos and damage type Universal."
As a note, the corpses usually raised in Animate Dead are considered the Target of Ability Being cast, so this does work.
For damage based on life of corpse, use this:
"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (Max life of (Target unit of ability being cast)) using attack type Chaos and damage type Universal."
There ya go, try it out, and watch corpse go boom!
First, base a new ability off of Animate dead. (Yep)
Then, make it however many levels you want, and required level.
Then, scroll Down to "Art - Special" and put it as "Units - Special - Abomination".
Set the Number of corpses raised to 1 or more depending on how many corpses you want to go boom.
Set AoE to whatever you want, this will determine how close a corpse has to be for it to work.
Set Cooldown to what you want, and Duration to 0.01 (IMPORTANT)
Now, go to the Buff editor and make a new buff based off of Animate Dead.
Change it's "Art - Special" to "Spawned Effects - NuetralBuildingExplosion".
Now, put the new buff onto your Corpse Explosion.
Now, make a new trigger and set it's Event to "Unit - A unit Starts the Effect of an ability" and Condition to "(Ability Being Cast) equal to Corpse Explosion".
Now, we can do damage two ways. We can base it off the hit points of the corpse, or just full blown damage. We'll first use the action "Damage area". For full blown damage, use this action: (Change damage to what you want)
"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (50.00 x (Real((Level of Corpse Explosion for (Casting unit))))) using attack type Chaos and damage type Universal."
As a note, the corpses usually raised in Animate Dead are considered the Target of Ability Being cast, so this does work.
For damage based on life of corpse, use this:
"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (Max life of (Target unit of ability being cast)) using attack type Chaos and damage type Universal."
There ya go, try it out, and watch corpse go boom!