Corpse Explosion made easy (Working on Targetable EASY version)

XXXconanXXX

Cocktails anyone?
Reaction score
288
Pretty simple, but takes ALOT of ABility editing, and one simple trigger. Well, here it is:

First, base a new ability off of Animate dead. (Yep)

Then, make it however many levels you want, and required level.

Then, scroll Down to "Art - Special" and put it as "Units - Special - Abomination".

Set the Number of corpses raised to 1 or more depending on how many corpses you want to go boom.

Set AoE to whatever you want, this will determine how close a corpse has to be for it to work.

Set Cooldown to what you want, and Duration to 0.01 (IMPORTANT)

Now, go to the Buff editor and make a new buff based off of Animate Dead.

Change it's "Art - Special" to "Spawned Effects - NuetralBuildingExplosion".

Now, put the new buff onto your Corpse Explosion.

Now, make a new trigger and set it's Event to "Unit - A unit Starts the Effect of an ability" and Condition to "(Ability Being Cast) equal to Corpse Explosion".

Now, we can do damage two ways. We can base it off the hit points of the corpse, or just full blown damage. We'll first use the action "Damage area". For full blown damage, use this action: (Change damage to what you want)

"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (50.00 x (Real((Level of Corpse Explosion for (Casting unit))))) using attack type Chaos and damage type Universal."

As a note, the corpses usually raised in Animate Dead are considered the Target of Ability Being cast, so this does work.

For damage based on life of corpse, use this:

"Unit - Order (Casting unit) to damage area in 0.01 seconds of size 500.00 at (Position of (Target unit of ability being cast)) for (Max life of (Target unit of ability being cast)) using attack type Chaos and damage type Universal."

There ya go, try it out, and watch corpse go boom! :)
 
Very cool! :D I may use that, but I think it's brilliant (if it works ;))
 
It does work, I used it for Raze the Newlett's Corpse Explosion, which will soon morph into a targetable Corpse Explosion. (Oddly enough, setting "Targets Allowed" to Dead for targetable abilities does NOT work :\)
 
Got the Targetable Corpse Explosion working. Basically, it checks if the targeted point is near a corpse, and if it is, pick that corpse and use a percent of it's hit points to damage the area. And if it isn't, hide/stop/unhide the caster. It's not to hard, and very fun to use.
 
Excellent. I was thinking of a corpse explosion in my map, this version is so much better than others i saw.
 
nice job, but in diablo 2 i always found corps explosion useless, u coudl never find a corpes when u wanted to explod one...
 
sorry for posting in a thread half a year old if im not posed to but i really need help from this. Conan never explained how to make it targetable.
 
XXXconanXXX said:
Got the Targetable Corpse Explosion working. Basically, it checks if the targeted point is near a corpse, and if it is, pick that corpse and use a percent of it's hit points to damage the area. And if it isn't, hide/stop/unhide the caster. It's not to hard, and very fun to use.

He sort of explained it here.
 
Got the Targetable Corpse Explosion working. Basically, it checks if the targeted point is near a corpse, and if it is, pick that corpse

how do i do that in triggers? i cant even figure where to start
 
Uhh, I can't get it to do damage. Here's the trigger I made:

Unit - Order Death Knight 0015 <gen> to damage area in 0.01 seconds of size 500.00 at (Target point of ability being cast) for (50.00 x 1.00) using attack type Chaos and damage type Universal.

What's wrong?
 
>.< well i cant even figure out the condition for a targetable corpse. And when targetable i mean AOE target so when you cast Corpse Explosion you cast in in an area and for every corpse in the area create a dummy and cast a spell. But i cant figure out the condition for the corpses in the targeted AOE area.
 
would this work?

Code:
Unstoppable Force Copy Copy Copy
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Corpsetest 
        ((Target unit of ability being cast) is Dead) Equal to True
    Actions
        Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing (Position of (Target unit of ability being cast))
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives

I would just now have to find an appropriate AOE spell, but im not sure if target of ability being cast will include EVERY dead unit in the area of abilitying being casted.
 
GRRR Why wont this work? Im using Silence as the AOE spell.

Code:
Unstoppable Force Copy Copy Copy
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Corpse Explosion (Neutral Hostile)
                ((Target unit of ability being cast) is Dead) Equal to True
            Then - Actions
                Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing (Position of (Target unit of ability being cast))
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives
            Else - Actions
                Unit - Order (Triggering unit) to Stop

Isnt every unit within the AOE considered target unit of ability being casted?
 
TPOX said:
Isnt every unit within the AOE considered target of ability being casted?

No. And your trigger doesn't have anything in it about exploding corpses.
 
then what is every unit in the AOE target considered?

and the explosion is from the Dummy unit. The trigger creates a dummy on each dead corpse in the aoe target and casts the ability.
 
> then what is every unit in the AOE target considered?

Pick every unit in range of target point of ability being cast.
With a test on "does it have ... buff", if there is one (depends on the ability).
 
hrm but how will it pick every dead unit in ther area, because
((Target unit of ability being cast) is Dead) Equal to True
wont work right?

-EDIT oh ok thats right it also gets dead units

so as the action would i do
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing (Position of (Target unit of ability being cast))
but change it to picked unit and dying unit?
 
Use "Picked unit is dead equal to true."
 
ok well i got this but it still doesnt work :(

Code:
Unstoppable Force Copy Copy Copy
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Corpse Explosion (Neutral Hostile)
        ((Picked unit) is Dead) Equal to True
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Corpse Explosion (Neutral Hostile)
                ((Picked unit) is Dead) Equal to True
            Then - Actions
                Unit Group - Pick every unit in (Units within 600.00 of (Target point of ability being cast)) and do (Actions)
                    Loop - Actions
                Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing (Position of (Picked unit))
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                Unit - Order (Last created unit) to Night Elf Warden - Fan Of Knives
            Else - Actions
                Unit - Order (Triggering unit) to Stop

I feel stupid for forgetting the grp loop tho lol.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)
  • The Helper The Helper:
    New Science News Forum and it starts out with 420 threads :)
  • The Helper The Helper:
    Technical Support forum name changed To Technology News, there is now a Tech, sci/tech and science forums now :)
  • The Helper The Helper:
    Happy Saturday! Hope everyone has a fantastic weekend!
  • Ghan Ghan:
    We are now on Ubuntu 24.04. Had some issues with the style after the OS/PHP upgrade but now resolved.
    +1
  • Ghan Ghan:
    PHP 8.3 now live
    +1
  • The Helper The Helper:
    Weekend went by too fast. Next weekend I am going to try to do a nature thing - buddy of mine lives by the Colorado river and has some kayaks and invited me to do some kayaking from a place he knows to get on the river.
  • Ghan Ghan:
    That sounds like an adventure.
  • The Helper The Helper:
    400 users all online all looking at latest content
  • The Helper The Helper:
    I wonder how all these bots that sit on the lastest content page get passed anubis or maybe they did not but they are just registering on whos online
  • The Helper The Helper:
    showing up on whos online not registration
  • Ghan Ghan:
    The first gate is stopping all the bots that don't execute javascript.
  • Ghan Ghan:
    That's the main thing with Anubis - no Javascript, no site. Typically you can still get the site to load without Javascript.
  • The Helper The Helper:
    I remember the whole javascript thing, question - how many real people disable that?
  • The Helper The Helper:
    Hell I guess I could go back on the stats to know that - we probably capture that and we know the before and after
  • Ghan Ghan:
    Real users can't really disable Javascript anymore these days.
  • Ghan Ghan:
    The internet is broken without it.
  • Ghan Ghan:
    Bot readable, not human usable.
  • The Helper The Helper:
    got it
  • The Helper The Helper:
    Happy Thursday!
  • The Helper The Helper:
    Check out the new Featured Content feature we apparently got with the forum software upgrade! https://www.thehelper.net/featured/

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top