3plX
New Member
- Reaction score
- 3
I used this trigger to prevent bug that can be caused from consecutively pressing Stop while casting Impale which cause may it to malfunction
trigger i used seem to be working, except when i cast it on a hero, i doesn't stun nor cause any damage.
In object editor for targets-allowed i've checked [enemy; neutral; ground; air; organic] for both spells
for (Dummy Shockwave) i used Shockwave (Cairne)
and for Shockwave (warrior) - Impale - Crypt Lord
Please hAlp D:
trigger i used seem to be working, except when i cast it on a hero, i doesn't stun nor cause any damage.
In object editor for targets-allowed i've checked [enemy; neutral; ground; air; organic] for both spells
for (Dummy Shockwave) i used Shockwave (Cairne)
and for Shockwave (warrior) - Impale - Crypt Lord
Please hAlp D:
Trigger:
- Warrior Shockwave
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Shockwave (Warrior)
- Actions
- Set ShckWv_Caster = (Position of (Casting unit))
- Set ShckWv_Point = (Target point of ability being cast)
- Unit - Create 1 Dummy BLANK for (Owner of (Triggering unit)) at ShckWv_Caster facing (Position of (Triggering unit))
- Unit - Add (Dummy Shockwave) to (Last created unit)
- Unit - Set level of (Dummy Shockwave) for (Last created unit) to (Level of Shockwave (Warrior) for (Triggering unit))
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Undead Crypt Lord - Impale ShckWv_Point
- Custom script: call RemoveLocation (udg_ShckWv_Caster)
- Custom script: call RemoveLocation (udg_ShckWv_Point)
- Events