Default warcraft skill?

RaiJin

New Member
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is there a default warcraft skill that slows all units inside a certain aoe and silences them? Its like this mist, if they enter the mist then they are slowed and are silenced, when they leave the mist they are fine. Mist lasts for a certain amount of time?
 

Shura

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Well there's Silence, which can be modified to silence and slow. Though it would take a bit of triggering to get the effect you want.
 

HeX.16

Isn't Trollin You Right Now
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131
Silence and spawn a dummy with tornados slow aura
I think he wants the dota spell
 

hopy

Active Member
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Trigger:
  • Silence + Slow = annoying for your opponent
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Silence
    • Actions
      • Set Point = (Position of (Triggering unit))
      • Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Point facing Default building facing degrees
      • Unit - Add Thunder Clap (custom) to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_Point)


base the ability of silence.
Thunder Clap (custom) = a customized version of Thunder Clap.
Point = a point variable

Thats about it I guess :)

Once again: Partly hand written so might be a few spelling / ( ) mestakes
Let me know if you need more help.

-----EDIT----
You could also add
Trigger:
  • Unit - Set level of Thunder Clap (custom) for (Last created unit) to (Level of Silence for (Triggering unit))


Aw :( HAX xD just use that one...
 

Shura

New Member
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So do neither of you realize that Silence can already be made to slow targets?
 

Bogrim

y hello thar
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For an effect which unit can walk into or out of, use Cloud. Create a dummy unit and order it to channel the spell.

Cloud and Silence has identical data fields, the only difference is that Silence is instant with a lasting duration while Cloud is channeled with a temporary effect on units inside the area of effect.
 

RaiJin

New Member
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i can code it but i just wanted to know if there was already a default ;( guess there isn't. thanks anyhow guys, and i never knew silence had a slow either lol
 

Bogrim

y hello thar
Reaction score
154
i can code it but i just wanted to know if there was already a default ;( guess there isn't. thanks anyhow guys, and i never knew silence had a slow either lol
Dude, it's Cloud.

Cloud behaves exactly like you describe. It can disable spells for units inside "the mist" and also reduce their movement speed.
 
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